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Dumb question about installing custom meshes


CJOLL4

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First of all, thanks so much to anyone who takes the time to read this and help me out.

 

I recently used Nifskope and Mudbox to create a custom mesh for the male ghoul head so that Raul's head would stop clipping through ranger combat helmets. I have the new .nif file, now all I need is to know where to put it in my New Vegas folder so that the change appears in my game. I know that I had to unpack Fallout - Meshes.bsa in order to access the mesh to begin with; does this mean I need to replace the old .nif in the unpacked archive and then somehow re-pack it as Fallout - Meshes.bsa and replace the original .bsa file? Or should I instead create the folder structure within my data folder (data>>meshes>>characters>>head) and drop the new headghoul.nif file into that folder? Or do I need to do something else entirely? Any help is greatly appreciated.

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