CJOLL4 Posted December 10, 2016 Share Posted December 10, 2016 First of all, thanks so much to anyone who takes the time to read this and help me out. I recently used Nifskope and Mudbox to create a custom mesh for the male ghoul head so that Raul's head would stop clipping through ranger combat helmets. I have the new .nif file, now all I need is to know where to put it in my New Vegas folder so that the change appears in my game. I know that I had to unpack Fallout - Meshes.bsa in order to access the mesh to begin with; does this mean I need to replace the old .nif in the unpacked archive and then somehow re-pack it as Fallout - Meshes.bsa and replace the original .bsa file? Or should I instead create the folder structure within my data folder (data>>meshes>>characters>>head) and drop the new headghoul.nif file into that folder? Or do I need to do something else entirely? Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
CJOLL4 Posted December 11, 2016 Author Share Posted December 11, 2016 Update: Nevermind, I figured it out. Link to comment Share on other sites More sharing options...
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