dbtad Posted December 10, 2016 Share Posted December 10, 2016 I'm new to CK, so I hope this isn't a dumb question. Most items have a weight value that can be edited in CK, but ammo does not. I'm wanting to create a "Weighted Arrows and Bolts" mod. How should I go about this without being able to edit the weight value in CK? Link to comment Share on other sites More sharing options...
cdcooley Posted December 10, 2016 Share Posted December 10, 2016 The short answer is that you can't. The best you can do is dynamically track how many arrows are in the player's inventory and somehow manipulate encumbrance to match the number of arrows. Multiple people have tried this using multiple techniques but all have run into problems. The more dynamic and accurate the weight adjustments you use the larger the performance penalty. And worse yet, in most cases there's a tendency for the weight adjustments to get out of sync over time. If you search around you can find some of the attempts so far. If you really want to do this take a look at all of them, maybe you'll come up with something better or find a way to improve on one of them. Link to comment Share on other sites More sharing options...
dbtad Posted December 10, 2016 Author Share Posted December 10, 2016 Thanks for the response! That explains why I couldn't find it on the Nexus. That's really disappointing. I figured something like that would be relatively simple, but I've just started delving into mod creation so I've got almost everything to learn. Link to comment Share on other sites More sharing options...
cdcooley Posted December 10, 2016 Share Posted December 10, 2016 And you're not the first to be both surprised and very disappointed. The developers decided that the overhead of updating inventory weight on every arrow fire and hit would be a performance drain during combat so they specifically coded the engine to completely ignore weight for items of that type. It could also lead to the annoying situation where a player running very close to the encumbrance limit could suddenly become overencumbered during combat by getting hit by a few arrows. That would be appealing to some players but others would be very frustrated. Link to comment Share on other sites More sharing options...
NoobieKnight Posted December 14, 2016 Share Posted December 14, 2016 SkyTweak on Oldrim had limiters on things like potions and lockpicks. I limited myself to only being able to have 15 lock picks and 10 potions (figured 5 pounds of potions seemed reasonable). Not sure if that would require SSESE or not but that might be adirection to look in. Link to comment Share on other sites More sharing options...
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