Fishcakeblues Posted January 29, 2012 Share Posted January 29, 2012 These are the most incredibly in depth ideas for a more realistic role-playing experience within Skyrim or any TES for that matter!!!! :wub: I felt like I wrote it myself! Everything you suggest I must have now! My favorite are the temperature ideas, which I always dress in fur when in a snowstorm even though it only effects my armor rating, because I am playing a role and it just makes sense! Why wouldn't they add this to the new TES if people can notice you naked, diseased etc, then why don't YOU notice it. Maybe they could add player/actor physical emoting :hurr: features (like facial, body, meaning visible [like a hard on lmao]) which are automatically adjusted by a scale such as Baulder"s Gate where you selected Chaotic Good and such but it is out of your hands and your actions such as in Fable 3 create your persona. So for example if your a prudish type who always wears clothes and who never commits any bad things not even lying for the right reason in quests, then you would blush :blush: when naked or in undies in front of NPCs... or even in front of your husband because your alignment and actions show you as the shy type!!! I wish there was more response to your thread. I have the same experience because I always just let my thoughts flow and then I end up with a 4000 word essay of sorts O.o and then no one responds! So frustrating! So I name you kindred spirit my friend! KUDOS KUDOS KUDOS ]Would love your thoughts on emotes and more on anything really TES5 related:) I really wish there was a beast-mastery skill constellation and an unhanded that is dramatically better for beast races with claws and such. I could really go on and on! lol Hope to hear from you soon! :biggrin: ~Anna, 25/F, hailing from Silver Spring, MD http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/299286_114098612032901_100002982892120_98030_1365748898_n.jpg Link to comment Share on other sites More sharing options...
torkad Posted January 29, 2012 Share Posted January 29, 2012 if some one did this it would have to be call ESVI: Skyrim: Remastered Edition. i skimed it and almost evrything i could think of was redone Link to comment Share on other sites More sharing options...
Jakisthe Posted January 29, 2012 Share Posted January 29, 2012 SHEESH that's a long list...I...yeah...wha... I'll get there when I don't have a headache >.< Link to comment Share on other sites More sharing options...
Aokami Posted January 30, 2012 Author Share Posted January 30, 2012 (edited) These are the most incredibly in depth ideas for a more realistic role-playing experience within Skyrim or any TES for that matter!!!! :wub: I felt like I wrote it myself! Everything you suggest I must have now! My favorite are the temperature ideas, which I always dress in fur when in a snowstorm even though it only effects my armor rating, because I am playing a role and it just makes sense! Why wouldn't they add this to the new TES if people can notice you naked, diseased etc, then why don't YOU notice it. Maybe they could add player/actor physical emoting :hurr: features (like facial, body, meaning visible [like a hard on lmao]) which are automatically adjusted by a scale such as Baulder"s Gate where you selected Chaotic Good and such but it is out of your hands and your actions such as in Fable 3 create your persona. So for example if your a prudish type who always wears clothes and who never commits any bad things not even lying for the right reason in quests, then you would blush :blush: when naked or in undies in front of NPCs... or even in front of your husband because your alignment and actions show you as the shy type!!! I wish there was more response to your thread. I have the same experience because I always just let my thoughts flow and then I end up with a 4000 word essay of sorts O.o and then no one responds! So frustrating! So I name you kindred spirit my friend! KUDOS KUDOS KUDOS ]Would love your thoughts on emotes and more on anything really TES5 related:) I really wish there was a beast-mastery skill constellation and an unhanded that is dramatically better for beast races with claws and such. I could really go on and on! lol Hope to hear from you soon! :biggrin: ~Anna, 25/F, hailing from Silver Spring, MD 1) I like that about blushing and/or animating shyness (idle action, different running style...)2) Thanks for the compliments... although i have to say two things... 1) everything a must have... maybe... 2) many ideas are from other sources... i just thought of them as good and implemented them and expanded a little at times! (although some ideas are original... but sooner or later someone else would have thought of them in one way or another... seeing as there is so much potential in this game... looking at posts or analysing parts of the game... on its own or comparing it to other games one can find many ways to enhance the experience of playing it) 3) More thoughts huh problem is a) 'i get bored fast...' so i often 'leave the rest... too luck' or my mania to come back... changing things, adding new ideas... again and again... and again... ... and again... b) i dont have more right now... SHEESH that's a long list...I...yeah...wha... I'll get there when I don't have a headache >.< I just give back to the community what i recieved from others (it's Amrak)... you know like having to read through 30 pages to understand where an idea is already... i use one page and that one is effective and i pile on top of it... who knows... maybe next i will be dissatisfied by all my changes and suggest to flood the whole world... ... ... ... ... noooo i would not do that... come on... or would i... no, i dont think so... whatever EDIT: PS: You know i get a headache from reading that thing too... and i do so every so often (to find flaws, to fantasize about that kind of world and how it would feel to really be able to fly and summon a fireball, which i know thanks to certain dreams, although i would prefer to have those abilities in this reality...) Edited January 30, 2012 by Aokami Link to comment Share on other sites More sharing options...
thedemoninside Posted January 30, 2012 Share Posted January 30, 2012 When you say "Skyrim a little better" you mean giant wall of text that equates to an entirely new game? Lol I tried to read some, but seemed hard to tell what your point was for each section. I think you may be insane for putting that much time into what you want changed in a game. This isn't necessarily a cut-down, as every good movie director and game maker would be considered a little crazy, until they make something great. Link to comment Share on other sites More sharing options...
Aokami Posted January 30, 2012 Author Share Posted January 30, 2012 (edited) When you say "Skyrim a little better" you mean giant wall of text that equates to an entirely new game? Lol I tried to read some, but seemed hard to tell what your point was for each section. I think you may be insane for putting that much time into what you want changed in a game. This isn't necessarily a cut-down, as every good movie director and game maker would be considered a little crazy, until they make something great. i have crazy... but not 'make something great'I have lazy though, which with crazy becomes a little hazy...Ok... it rimes... you can kill me now (dont take this serious, i am scared or was it scarred, no charred... or was it baked) Edit:When i talked about health of body limited to 150 it may be too much or too little...Everytime i look at health it feels off and i somehow get the feeling the full (body + aura) health should probably be somewhere between 1000 and 8000 at the end (through attribute distribution)... and durability of objects should be somewhere between 1000 and 100000000... and objects damaging each other as well (armor (chance of) damaging weapons and weapons damaging armor)...although if health is increased like that, mana and stamina would be increased as well as the damage and cost of spells and weapons... Also because i said enchantments on items only visible with 'mana sense (vision)', same should probably be with normal weapon stats with the Mysticist (Engineer, Blacksmith) being able to know the exact values...or optional to be toggled on and off as for those who want to know...For every status ailment like exhausted... there should be perks and abilities to resist them (either fully or cumulative)...The Status 'Staggered' was taken from ff13 and alike to how it was used there it should be used here... with a certain number of damage on the opponent creating this status (along with special abilities), for monsters with little health this wont be important, but for highlevel (who are at times resistant to other states) ones it will be... When i looked at the racial abilities i somehow get the feeling they should be upgradable (limited points? on higher difficulty)... and the 'elder soul' ability of altmer may change into something else if attribute distribution is used as i said before with a differentiation of their strengths and weaknesses Variations of dragons: ala dragon without legs snakelike body and wings; dragon with four legs snaklike body without wings; dragon with two hands, wings (like in the picture on page 1); dragon with four legs no wings; dragon with four legs and two wings; dragon with four legs and six wings as big as a small castle (highdragon); dragon with six or more legs and four or more wings as big as a small mountain (ancient dragon)dragon mouths variation with longer finer mouths or with beaks on the front of their mouths; dragons with small eyes or big eyes; dragontails and backs with horns; different colors...Other monsters and variations of monsters PS: When i said 'everything a must... maybe' i meant this in two ways... either in the way that not everything may be necessery or in the way that everything needs to be properly adjusted or even changed to create (balance) optimal gameplay... Edited February 9, 2012 by Aokami Link to comment Share on other sites More sharing options...
Aokami Posted February 11, 2012 Author Share Posted February 11, 2012 (edited) This will most likely be my last post... Life Aura not connected to mana; as it is life-stamina energy… and it should have something like an armorrating making received damage +- with softer or harder aura (ease of achieving harder aura better on right side: mage-rogue-warrior) from physical attacks and through resistances against magic (warrior-rogue-mage)... also warriors and knights aso should be able to use their aura for abilities (their special attacks) instead of mana... (change: the aura may still be activated if the total needs are above x% even if 2 of the 3 needs are under x%Primary Needs are Hunger (partially included Thirst), Energy (Sleep)Secondary is Moral, which makes the character more powerful and additionally counters 'fear' {Created by 1. Victory or defeat in battle, 2. by being in comfortable surroundings [A. solo or group and B. Wilds, Dungeons or Cities] and 3. being satisfied personally/socially (C. talking, trading with npcs and spouse for more serious characters or D. by having played games (Cards, tag, aso for playful characters))}What the character is like playful or serious, Active (more food) or lazy (more sleep)… should be determined at the beginning… Intoxication of alcohol… resistance for alc. Poisoning should be parted with the strengthening of the effect Death option 3 becoming a ghost and using a 'ritual' to come back to lifeOn option 1 (Spiritworld) and 3 (Ritual) the orb of constellations becomes an artifact, of which the purpose is unknown, but the character can't seem to dequip it. Polygamy not all are okay with it and if they find out… divorce may cost you Unconsciousness through wounds becomes harder to achieve with higher constitution… Other attributes have similar effects for other changes of states… For Races an Age bar from being a kid, a teen, an adult or an old personA Bar in character creator from fat to thin to muscular In Alchemy there are not only 4 ingredients but up to 13 different ingredients brewed into the potion at the proper time making up the alchemy minigame In forging: heating the metal and hammering is one action done for a certain time (as it is less tedious) but has to be done several times (Creates Grade), but cooling and sharpening as well as (upgrading, changing color (of hilt) or adding of clothes, robes, bags...) finishing are separate... Stages of the vampire (->blood) progression of the stages makes you weaker to vampiric weaknesses, losing abilities, but the attributes of the body become higher. Completing spells phase 2 (Combat)and 3 (meditation) may run parallel to each other…And abilities are also learned with learning only the normal attack pattern, on phase two activating arcane energy (or whatever), on phase three powerup, faster activation aso and on phase four fully powered ability like sweep or whatever… Sewers in townshttp://forums.nexusm...-sewers-back-d/ I agree with 'daventry' onextinguishing infinite loops (like nightmother)if mines or other areas infested by draugur, ..., bandits are cleared and 'normal citizens' like miners go there, the ways back to their homes and the mines should be kept that way by guards and respawning of enemies is stopped...looted enemies looking looted (taking the heart of a human a hole in the chest, taking the tusks of a mammoth, taking the meat and skin of an animal skeletal corpes with little flesh on it, taking the eyes of...) http://forums.nexusm...f-this-out-yet/Seasonal foliagewater flow and maybe adding a slight ebbing and flooding effect to make it look more natural... everything else and more Edit: Forgot to add the difference between fusing a spell and combining spells is not only the parrallel(dusing)/serial casting but also the way powers are added with combinations one effect is added to another spell, with fusion the whole spells become one... creating things like fireball+iceball->Aquaball, gust + lightning strike -> lighning explosion aso thanks for reading Edited February 11, 2012 by Aokami Link to comment Share on other sites More sharing options...
Roviakin71 Posted January 14, 2013 Share Posted January 14, 2013 Crops The 3 great Vampire clans arenoble vampireclans with the respective leaders being thousands of years old, extremely powerful and noble and civilised rather than vicious beasts,... faithful to traditions such as crossing borders (not crossing barriers even if they can), honoring etiquette and elegance...they being pureblood 'vampires' not having to feed, but blood giving them a euphoric sense (feeling) like marijuana or alcohol...they have their familiar, which is a highlevel vampire (transformed by being given blood of the pureblood to become a trueblood vampire), who often become familiars not because of an order from their leaders (who could use mindmanipulation lower beings could not resist) but because they themselves desire to be near their 'Master' (noble vampires dont use mindmanipulation on others without good reason)So we have at least three ranks of vampires... the pureblooded noble vampire (godlike beings), the highlevel vampire (whom you can become; they have some penalties (depending on the noble being they got blood from making their clan (having different penalties, powers and eyecolors)), but also powers to resist most to a degree) they in turn create the lowlevel vampires, by giving them blood, who are those vampires who often fail to control themselves and have all those penalties (depending on the vampire (clan) they got the blood from) like weakness to magic, water or metals and penalties (common) like sunlight, garlic (is rather than an allergic weakness just a dislike for its smell for truebloods)... Vampires are more apt to magical attacks... (they are still extremely well 'built' to be warriors but their main focus is magic)... [Werewolves on the other hand are way faster and stronger thus apt to physical attacks].The progression for vampires still goes down for the lowlevel vampires to becoming zombies after a certain amount of time (dependant on the level of vampire who gave the blood and your own strength to resist diseases)... the process of degeneration is gradual and can not be stopped unless the pureblood gives his blood, which is very rare... but can also be slowed by being given the blood of another highlevel vampire... (the process of transformation usually needs hundreds of years even for lowlevel vampires).I would ask for a big territory for true werewolfs... (the lycanthropes we see ingame are only cursed (half)werewolves) and three smaller territories for the 3 vampire clansthe blue eyed, azure sage with a bonus towards the arts of alteration (sorcery), ((highlevel) subline penalty includes water, sunlight...)the golden eyed, golden empress with a bonus to restoration, (subline penalties include metals, magic...)the red eyed, crimson king with a bonus to destruction (wizardry/witchcraft)... (subline penalties include water, magic...)All three have a bonus to illusion aswell... and some other things... Your vampire clans I don't know how they are going to fit in with the establish game Lore, most importantly Clan Volkinar. Link to comment Share on other sites More sharing options...
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