lukilladog Posted March 8, 2008 Share Posted March 8, 2008 Hello there, my first post here asking for some help. I´m trying to add some custom poses using blender 2.43 with scripts 1.5.7, nifblend and nifskope. The problem is that whenever characters perform the pose, they go half underground. Please help me! Btw.- Need a tutorial for creating my own spell mod, something like actors in charge so I can stop replacing animation files. :whistling: Link to comment Share on other sites More sharing options...
xeel Posted March 8, 2008 Share Posted March 8, 2008 I´m trying to add some custom poses using blender 2.43 with scripts 1.5.7, nifblend and nifskope. The problem is that whenever characters perform the pose, they go half underground. Please help me! Never tried this myself so I'm not quite sure, but the problem is with collision detector probably. By changing models u took out some key vertices, so the game engine positions your models as soon as it finds any. I suppose this would be the part of the model u haven't changed like torso or something. So I would suggest carefull revision of how u create your 3d models... Link to comment Share on other sites More sharing options...
lukilladog Posted March 8, 2008 Author Share Posted March 8, 2008 I´m using oblivion´s default mesh and skeleton, character looks fine while performing the pose but it just goes half underground. Maybe I´m just missing some data in nifskope. :confused: Link to comment Share on other sites More sharing options...
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