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Simple sneak and combat revamp


Anatorax

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Hi, guys! I would like to suggest few changes to game mechanics that I find important. I feel like there are too many mods concentrating on adding useless stuff and very few reworking essential stuff. Of course, it is nice to have 1000 different swords and whatever, but they are used maybe 10% of the playtime, meanwhile combat, sneaking and magic is used at least 50% of the time and IS at the CORE of the game (there is more to it though). There are plenty of mods reworking magic, but none reworking sneak or combat. I would suggest the following:

 

1) Make sneaking harder. At 80+ skill and muffle you are basically invisible. Enemies have 10 arrows stuck in their face and half of them dead and they just say it was a wind. It is just downright ridiculous. Thus:


  •  
  • buffing up their search range and search time should be easy and do most of the job;
  • make enemies run when searching for you and not walk;
  • finding a dead body should make them be most alert immediately and search half of the dungeon, rather than their room. That will make hiding bodies necessary;
  • second attack on the same enemy must make him most alert (maybe immediately reveal you), so that you cannot shoot the same bandit 20 times;
  • probably harder: tweak some light settings, so that sneaking across a bright areas is harder;
  • probably harder: it is possible to turn torches off by taking them. If it would be possible to somehow interact with other light sources: candles, lanterns and turn them off it would be amazing.

 

However, top three points should already do the most of the job.

 

2) Small, but very annoying problem - it is impossible to dodge in combat. I can run away from draugr's one-handed attack by backpedaling very rarely, but there is no way to get away from any two-handed attack. I tried getting around the enemy when he attacks, but he somehow magically turns around and follows me with the attack. The most annoying part is that visually I can be 3 or 4 ingame meters away from the bugger, but still take damage. (Somehow it is never the case when I use 2H weapons.) Meanwhile, enemy mages easily backpedal from my dual-wielding power attacks with steel swords. I am not sure how it can be fixed, but the first thing that comes to mind is tweaking the reach of the weapons, since it seems completely broken. Could it have anything to do with playing on master?

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