xeel Posted March 8, 2008 Share Posted March 8, 2008 hi all :rolleyes: Using FCOM: Convergence help page and FCOM Expanded Load Order which helped me a lot, after several failures I finally could compile it all and make it work (currently 74 omods). I merged TNR into bashed patch as it's was recommended and kept the esm/esp load order according to the mentioned list. Also I was pretty careful while expanding omods: minimal conflicts, certain order. In other words in general I knew what I was overwriting and probable consequences (mainly I'm referring to meshes and textures of textures sets), and I did all this hundreds of times. Still I used FCOM:Convergence and some other mods for the first time in my life, so I'm not sure what to expect. Immediately after beginning my real "testing" of the compilation I encountered 2 bugs: - The vendor in jewelry shop had 530G when I began trade, I tried to negotiate, sold some things, bought 2 dwemer glasses. After I finished the guy had 53,XXXG. I suppose the math went wrong somehow here; Potential mods to blame: OOO core, OOO_Living Economy, Dwemer_Spectacles. - Not a real bug but still ugly: In the river near the capital between the main bridge and the magic academy there is a huge fish just like the small ones but MUSH bigger. As all fish it dives into the sand at the bottom of the river. Then some (probably collision) miscalculation happens and when it goes out visually it appears floating at the same spot but much higher, above water. The AI is still bound to the normal coordinates where it should be. I guess it's connected to its size and havok collision; Potential mods to blame: could be MMM or War Cry; I know it's pretty hard to find any problems in a huge compilation like this but maybe some people had similar experience with some similar mod configs. Also I'm not 100% sure of each esm being in correct place. Please I really could use some help and advice. :confused: The main topic of this post actuly are not these 2 bugs in specific but the mod compilation itself. I'm testing it right now and wanted to hear your opinion. Since I've seen many people looking for a global compilations like this to try I even could put it for download in the future. Here is my actual esm/esp load order in OBMM: http://www.ontalstudios.com/_webImages/obmm_loadOrder.png OMODs complete list: http://www.ontalstudios.com/_webImages/obmm_omods.png tnxAlso please let me know if this is not a correct place for this type of questions. I use:Wrye Bash v1.45Python v2.5.1wxPython v2.8.7.1 ANSI for python v2.5obmm v1.1.9OBSE v0014a Link to comment Share on other sites More sharing options...
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