Bruzer Posted January 2, 2012 Share Posted January 2, 2012 With nearing release of the Creation Kit I felt this npc faction deserved a shot at its own faction, with quest and unique armor set and story. So I started thinking about it and plan to create this once the creation kit is released. Vigilant of Stendarr a faction of Holy Warriors serving the divine Stendarr. You join them in their efforts of erradicating the world abominations. Hunt down Witches, Ghost, Vampires, Werewolfs and more. What will this mod add to the game? + A larger influence of un-dead and abominations in the world. + Daedra Worshippers + Daedra + Werewolf Packs + Ghost + Unique armor sets (Light and Heavy Armor Sets) + New Possible Spouses (Met through your adventures serving Stendarr) + More Vampires in and outside of towns (hiding among people). + New Dungeons, Houses, Weapons, and Armor What is the story?People of Skyrim may fear the dragons, but they have no idea what stirs in the shadows of skyrim. Daedra's, Vampire Lords, and Werewolf packs threaten Skyrim from shadows and a threat is rising like no other is Skyrim prepared? What are the benefits of being in the Vigilants of Stendarr? Unique Armor and Potions with Benefits to help in your service to Stendarr. Also ability to kill Vampires, and Werewolf in towns without a Bounty. Also the longest quest line out of all the factions. With perks, and benefits given as you rise among the ranks of the Vigilantes. I am a werewolf or vampire can I join? No, You must clear your character of their Affliction first. So why add this if your are a vampire or werewolf? Vigilants of Stendarr will be sent after you time to time and bring a challenge to those who prefer to play that class. Also a quest line to destroy the vigilants of stendarr for those who wish to rid skyrim of these hunters. Updates will be posted here regularly. If you wish to help send me a message and will discuss things farther. Link to comment Share on other sites More sharing options...
ALittleBird Posted January 2, 2012 Share Posted January 2, 2012 http://www.thenexusforums.com/index.php?/topic/499559-vigilants-of-stendarr-paladin-order/page__p__4081029__hl__paladin__fromsearch__1#entry4081029 Link to comment Share on other sites More sharing options...
Bruzer Posted January 2, 2012 Author Share Posted January 2, 2012 http://www.thenexusforums.com/index.php?/topic/499559-vigilants-of-stendarr-paladin-order/page__p__4081029__hl__paladin__fromsearch__1#entry4081029 Thats cool, but i had a little different idea for the faction, wish them luck but not every project makes it to final stages so it cannot hurt for me to do my idea, as i got my own ideas for armor, story and new gameplay elements. Link to comment Share on other sites More sharing options...
ALittleBird Posted January 2, 2012 Share Posted January 2, 2012 I think it's kind of cool to have to different mods with sort of the same idea. About yours, I really like the idea of being hunted down when you're either a Werewolf or a Vampire. And a whole questline to destroy the Vigilants sounds pretty interesting. I'm going to keep an eye on both this and Artistdude's mod. And download them both ofcourse. Link to comment Share on other sites More sharing options...
elricshan Posted January 4, 2012 Share Posted January 4, 2012 dont forget the necromancers!! Link to comment Share on other sites More sharing options...
ooofbaer Posted January 4, 2012 Share Posted January 4, 2012 Excellent. Link to comment Share on other sites More sharing options...
ArtemisEntreri187 Posted January 7, 2012 Share Posted January 7, 2012 (edited) Love the idea, add in some dungeon delving to obtain your holy artifacts, six unique weapons (three one-handed and three two-handed) each enchanted to do extra damage to an enemy type, a clothing set for Mage characters, two rings (one to replace the shield for those with the two-handed weapon set, the other for the Mage that could increase Mage armor effectiveness by a percentage), and a few new spells including four summon spells (as I would see nothing wrong with conjure familiar being cast by a Vigilant of Stendarr). Another suggestion is artifact reaqusition quests. If you were to run afowl of the Vigilant, then your artifacts would be removed. To regain admittance to the faction you must reaquire the artifacts. Come to think of it the scope and scale of all this, coupled with the delayed launch of the CK, makes me believe Bethesda already has plans for a quest line involving the Vigilant of Stendarr. Edited January 7, 2012 by ArtemisEntreri187 Link to comment Share on other sites More sharing options...
terzho Posted January 7, 2012 Share Posted January 7, 2012 Why wouldn't vampires be allowed in? The vigilat of stedarr only fight daedra right? Vampires do not serve Daedra. Link to comment Share on other sites More sharing options...
ALittleBird Posted January 7, 2012 Share Posted January 7, 2012 They also fight Vampires and Werewolves. Link to comment Share on other sites More sharing options...
Bruzer Posted January 7, 2012 Author Share Posted January 7, 2012 Love the idea, add in some dungeon delving to obtain your holy artifacts, six unique weapons (three one-handed and three two-handed) each enchanted to do extra damage to an enemy type, a clothing set for Mage characters, two rings (one to replace the shield for those with the two-handed weapon set, the other for the Mage that could increase Mage armor effectiveness by a percentage), and a few new spells including four summon spells (as I would see nothing wrong with conjure familiar being cast by a Vigilant of Stendarr). Another suggestion is artifact reaqusition quests. If you were to run afowl of the Vigilant, then your artifacts would be removed. To regain admittance to the faction you must reaquire the artifacts. Come to think of it the scope and scale of all this, coupled with the delayed launch of the CK, makes me believe Bethesda already has plans for a quest line involving the Vigilant of Stendarr. That's actually my only worry about the Stendarr faction, I have a feeling bethseda may be using them as a DLC, since they have a building, and looks like it has potential for a quest line. So I haven't fully committed to the idea, looking into the ideas of other factions or new ones. I am currently waiting on the release of CK to completely commit to an idea. Mainly getting a idea on responses and wait and see. I probably will start with a new area than the stendarr main in the game so if they are to release a dlc for it I can easily switch things up fast for a new faction and adjust my idea. I have been doing 3d art since i was 16 (now 24) so whatever I make i hope to do complete new model set. New buildings, interiors for the faction, custom house as well as weapons armor etc.. So if anyone has ideas for other factions that you would like to see feel free to suggest them, as I may switch it up. Thanks! Link to comment Share on other sites More sharing options...
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