sarman Posted December 11, 2016 Share Posted December 11, 2016 (edited) Hey there fellas,I recently upgraded to a system that is far more powerful in terms of GPU and wanted to play this game modded with basic (depends on what you consider basic) essentials. I applied some eyecandy (texture) mods, basic cbbe and the full dialog interface mod. But I am at a lost on how I should proceed with the installation order and the required patches for the rest of the mods that I want to use. My current load order is like as follows: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 TrueStormsFO4.esm 9 9 WET.esp10 a dD-Enhanced Blood.esp11 b TrueStormsFO4-FarHarbor.esp12 c TrueStormsFO4-NukaWorld-FH-Compat.esp13 d FAR.esp14 e CBBE.esp The mods I want to install are Armorsmith Extended, Crafting Workbenches, Legendary Modification, Better Armor Mod Descriptions, AWKCR, Valdacil's Item Sorting, Traits and More Perks, Cross Pre-war Cybernatics, Immersive Scraping, Weapons of Fate, Def_UI.I also want to make combat more deadly for everyone, meaning increased damages for all sources but could not settle on which combat overhaul (the term not the mod) mod(s) I should take. I request some suggestions on that part and would like to learn how I should proceed with the installation sequence of these mods. I have no idea if it matters or not. I managed to make a running game that does not ctd on my laptop but I can't remember on which order I installed mods, still it had multiple workbenches with the same name so it might not be working as it should. I would appriciate if someone can inform me of what type of mods should be installed in sequence and when I should run other programs that some of these mods require to be configured. I am also open to suggestions on what to use and what not... Even if you don't have the time to write a full guide based on my mod preferences, I would be content with a basic guideline on which sequence I should install the above mentioned mods. Kind regards...PS: I forgot to mention that I use NMM and LOOT currently. Edited December 11, 2016 by sarman Link to comment Share on other sites More sharing options...
Purr4me Posted December 11, 2016 Share Posted December 11, 2016 I can't remember on which order I installed modsyour saved game file will have that information within it.If the above listed mods are installed already, sort it using Loot and post the results of Loots findings here.uninstall all the mods except DLC content. Re-install the mods according to the Loot result prior to uninstalling them. Sort again and test the game. Link to comment Share on other sites More sharing options...
sarman Posted December 11, 2016 Author Share Posted December 11, 2016 (edited) My question is not about load order but install order. Like when I should install Overhauls, when and on what sequence should I install crafting mods ect... Or are you saying that I should install what I want run loot and post it here so that you can provide insight? Edited December 11, 2016 by sarman Link to comment Share on other sites More sharing options...
Purr4me Posted December 11, 2016 Share Posted December 11, 2016 My question is not about load order but install order. Like when I should install Overhauls, when and on what sequence should I install crafting mods ect...hun, Load order is a determining factor you can not avoid, and it is controlled by Loot's templates. If you install mods out of order? then you have a mess. Your install order for correctness is that sorted load order. This way, the correct data overwrites will take place and be in sync. Overhaul mods, I would need to see the readme's of interests for them to even get close to an answer. Conflicts start when you avoid load order concerns. we use a method to verify conflicts, in this case FO4Edit. we use loot to sort those conflicts and use the tools scripts to determine what is in conflict. now, the bad part:what you use to install these mods with? Defaults mods for Fo4 are in-game generated to a point, within the games loading screens under "mods" places the game settings to be hard core only, so then the mods them selves will require a lot of knowledge to sort the errors out. Nmm? I can't say, I don't use it, I use Mod Organizer 2.2 in combination with Bethesda's online listings. Mod's hosted here I don't use. For them you use Nmm. A lot of things come to bare on your choices. I posted the simplest solution for you to use. You need to determine "your choices" first before any advice can be given. No, there is no comprehensive guide for this game yet. What is available is a whole LOT of people that play the game, me being one of them. I deal in Trouble shooting issues of the games and diagnostics for them.So your choices is the bottom line, they determine an answer for you. Link to comment Share on other sites More sharing options...
sarman Posted December 11, 2016 Author Share Posted December 11, 2016 I see, I will determine what I want to use then consult to experienced people. Thanks for the input. My question is not about load order but install order. Like when I should install Overhauls, when and on what sequence should I install crafting mods ect...hun, Load order is a determining factor you can not avoid, and it is controlled by Loot's templates. If you install mods out of order? then you have a mess. Your install order for correctness is that sorted load order. This way, the correct data overwrites will take place and be in sync. Overhaul mods, I would need to see the readme's of interests for them to even get close to an answer. Conflicts start when you avoid load order concerns. we use a method to verify conflicts, in this case FO4Edit. we use loot to sort those conflicts and use the tools scripts to determine what is in conflict. now, the bad part:what you use to install these mods with? Defaults mods for Fo4 are in-game generated to a point, within the games loading screens under "mods" places the game settings to be hard core only, so then the mods them selves will require a lot of knowledge to sort the errors out. Nmm? I can't say, I don't use it, I use Mod Organizer 2.2 in combination with Bethesda's online listings. Mod's hosted here I don't use. For them you use Nmm. A lot of things come to bare on your choices. I posted the simplest solution for you to use. You need to determine "your choices" first before any advice can be given. No, there is no comprehensive guide for this game yet. What is available is a whole LOT of people that play the game, me being one of them. I deal in Trouble shooting issues of the games and diagnostics for them.So your choices is the bottom line, they determine an answer for you. Link to comment Share on other sites More sharing options...
Purr4me Posted December 11, 2016 Share Posted December 11, 2016 We are here to help guide you if we can, but lol, your question was a loaded GUN ! We have all been thru it , those of us that know about just how complicated Bethesda has made this game. It's no picnic. Install all smaller NON overhaul mods first, then Over haul mods, second, then the UI mods last as well as weather mods. Get a loot report that shows what is already determined the correct load order, and not worry about running the game at all because it most likely won't run. That report was made by experienced modders and input from many users. Use that report as your personal guide to allow you to re-install the mods in the reports order. Things will go a lot better from that point on. The only thing that can cause real issues are off the wall things, any script-extend, or graphic tweak mods AKA (ENB'S) and injector types. watch out for texture mods, some have a hard time running. it all starts with what you want first. Fo4 is nowhere near as easy as fo3. not even close. How can I put it?...too many hands in the pot.. Link to comment Share on other sites More sharing options...
sarman Posted December 11, 2016 Author Share Posted December 11, 2016 Alright, my current load order is like this and loot shows no warnings and errors, and one message for unofficial patch as Delev, Invent, Names. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 TrueStormsFO4.esm 9 9 ArmorKeywords.esm 10 a WET.esp 11 b dD-Enhanced Blood.esp 12 c TrueStormsFO4-FarHarbor.esp 13 d TrueStormsFO4-NukaWorld-FH-Compat.esp 14 e FAR.esp 15 f CBBE.esp 16 10 1% Fusion Core Drain.esp 17 11 BetterModDescriptions.esp 18 12 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp 19 13 Better Locational Damage.esp 20 14 Better Locational Damage - DLC_Automatron.esp 21 15 Better Locational Damage - DLC_WWorkshop.esp 22 16 Better Locational Damage - DLC_Far_Harbor.esp 23 17 Better Locational Damage - DLC_Nuka_World.esp 24 18 Better Power Armor - BLD - Patch.esp 25 19 Better Power Armor - Extended.esp 26 1a ImmersiveScrapping_SeasonPass.esp 27 1b CCOFO4 - Traits and More Perks.esp 28 1c Crafting Workbench.esp 29 1d Crafting Workbenches - Ammo.esp 30 1e Crafting Workbenches - Ammo Special.esp 31 1f Crafting Workbenches - Automatron DLC.esp 32 20 Crafting Workbenches - Power Armor.esp 33 21 Crafting Workbenches - Pre War and Manufactured.esp 34 22 RangerSequoiaCraft.esp 35 23 Armorsmith Extended.esp 36 24 Armorsmith All DLCs Patch.esp 37 25 Craftable Armor Size - Fix Material Requirements.esp 38 26 Craftable Armor Size.esp 39 27 MoreWeaves.esp 40 28 BetterModDescriptionsAE.esp 41 29 BetterModDescriptionsCAS.esp 42 2a BetterModDescriptionsMW.esp 43 2b BetterModDescriptionsSNCRRS44MCraft.esp 44 2c WBO.esp 45 2d WBO-BetterModDescriptions.esp 46 2e CROSS_Cybernetics.esp 47 2f CROSS_Cybernetics_NoRobotFootStepSounds.esp 48 30 LegendaryModification.esp 49 31 BetterModDescriptionsLMVeryEasy.esp 50 32 LegendaryModificationMisc.esp 51 33 BetterModDescriptionsLMMiscVeryEasy.esp 52 34 LegendaryModificationCSA.esp 53 35 BetterModDescriptionsLMCSAVeryEasy.esp 54 36 LegendaryModificationGroknak.esp 55 37 BetterModDescriptionsLMGroknakVeryEasy.esp 56 38 Better Locational Damage - Valdacil's Item Sorting - Patch.esp 57 39 Weapons of Fate.esp 58 3a WBO-Weapons of Fate.esp 59 3b LegendaryModification2LM.esp 60 3c WBO-LegendaryMod2LM.esp 61 3d LegendaryModification2LMAKPatch.esp 62 3e LegendaryModification - DLC Far Harbor.esp 63 3f WBO-Automatron.esp 64 40 LegendaryModification - DLC Far Harbor (2LM).esp 65 41 BetterModDescriptionsLM2LMVeryEasy.esp 66 42 SlowTime.esp 67 43 GeniusGamePerk.esp 68 44 WLightSaber.esp 69 45 Powersaber.esp 70 46 PowerSaber - ArmorKey.esp 71 47 AutoUnequipPipboy.esp Link to comment Share on other sites More sharing options...
Purr4me Posted December 11, 2016 Share Posted December 11, 2016 Unofficial Fallout 4 Patch.esp Try this (Unofficial Fallout 4 Patch.esm) and see what happens. Link to comment Share on other sites More sharing options...
sarman Posted December 11, 2016 Author Share Posted December 11, 2016 Unofficial Fallout 4 Patch.esp Try this (Unofficial Fallout 4 Patch.esm) and see what happens. Do I achieve that by changing the extention? NMM has a warning as "This plugin has the extention esp, but Its file header marks it as an esm!". Link to comment Share on other sites More sharing options...
Purr4me Posted December 11, 2016 Share Posted December 11, 2016 Do I achieve that by changing the extention? That is correct. Link to comment Share on other sites More sharing options...
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