icomc Posted January 2, 2012 Share Posted January 2, 2012 Using the game's eye textures as a template and editing it. It's 50% working, seeing the textures I make show up ingame, however the eyelashes get totally messed, show up just as black, flat blocks. I'm assuming the black space above the eye textures is a texture for the eyelashes, so why when I only edit the iris does it mess the lashes as well? Thanks for help Link to comment Share on other sites More sharing options...
Sunnie Posted January 2, 2012 Share Posted January 2, 2012 Sounds like you saved the texture without its alpha channel (the alpha mask). Make sure you are saving the texture as a DXT3 or DXT5 ARGB. Link to comment Share on other sites More sharing options...
icomc Posted January 2, 2012 Author Share Posted January 2, 2012 Sounds like you saved the texture without its alpha channel (the alpha mask). Make sure you are saving the texture as a DXT3 or DXT5 ARGB. Thanks, it helped. Now if you'd like to explain what I just did and what effect it had? :P Or rather what difference did that have compared to texturing armor and using a DXT1 no-alpha, which didn't cause any noticeable problems.Please! Link to comment Share on other sites More sharing options...
Sunnie Posted January 2, 2012 Share Posted January 2, 2012 In simple terms.. DXT1 is a compression that is use when textures don't have an alpha channel. DXT3 and 5 are compressions that saves the extra channel into the texture file. The alpha channel mask basically overrides the texture telling the game engine not to display those masked areas. Link to comment Share on other sites More sharing options...
icomc Posted January 2, 2012 Author Share Posted January 2, 2012 Another issue came up; The tear duct always comes out really, really red, even when I deliberately desaturate it. Tried both DXT3 and DXT5, what could it be this time? :confused: Link to comment Share on other sites More sharing options...
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