natranr Posted December 11, 2016 Share Posted December 11, 2016 I was talking to a buddy of mine and he was playing Diablo 3 and that reminded me of that universal chest mod for SSE. The talk about storage got me going on this mod idea as a way to make traveling and inventory management and storage more immersive, realistic and survivalist. Before I would always use that better horses mod or what ever it was called and used the horse as storage, which is like how they did it in Daggerfall. You walk to the dungeon entrance and activate and store loot on your horse or horse and carriage with out leaving. Since there are mods for riding in a horse drawn carriage ala the opening but to each hold capital, it would be theoretical possible now with 64bit skyrim, then SKSE and ported and more advanced SKSE memory patch to have a mod where you can buy and attach any sort of carriage to your horse, the bigger they are, the more horses you need and you need to also purchase them individually. So you could have a small cart that attaches to your horse for extra more realistic storage on the go, or get a bigger carriage where NPC's and followers can ride on as you drive them around. This would be really awesome for players who have several followers and a mod that increases the max amount and don't like to fast travel. Could have it made that any npc that will follow you that is outside of your normal followers to get on and ride if there is space. Maybe even have an extra horse for when you have more than the cart can hold. This way you would have one of your followers ride and have horse back combat either with range or melee to defend the cart. The next step after that and it would come after the main features are finished and stable. You could have build-able stables to store your horses and places to put your carriages up at your hearthstone player homes. Player made homes would have to be patches made with permission of the original modder of said home. Then we could make npc caravans that drive carriages in trade with other cities. These can be hijacked by riding along side them and jumping onto the carriage and wrestling the npc off and riding off with the carriage. You lose what the npc has but you get whats in the carriage. This could add more jobs you can do for the Thieves Guild and help bring in some serious coin for the guild. Other ideas include a survival mode to go along with survival and realism mods. such as giving every thing realistic weight even coins. This would make it feel like the Oregon Trail. Having the general store sell parts for fixing your wagon or carriage. Maybe even adding in oxen or a similar lore friendly beast of burden. Now I figured a mod like this would need a beefy system and SKSE64. I feel like my system with 16GB of DDR3 would be able to run such a mod. Just need SKSE. That's all I could think up for now, I'm sure some features of mods like better horses (If I am remembering the mod right) could be integrated into this mod. Think of having your own caravan of 100 followers. I am really excited for the future of SSE modding and mods in general for TES6 and the next Fallout possibly from Obsidian. I hope BethSoft looks at all the mods being made for SSE and itegrates them into TES6. I'm mainly talking about small mods like Torches Cast Shadows which is still buggy, but if it was a built in feature it wouldn't be. And I seem to remember TES4 having that as an optional ini edit. Well I went off track so I'll end the post here. I kinda want to get back into trying to mod but I never really got far. Just far enough to make one of those bottles give bottle caps mod for FO3. Link to comment Share on other sites More sharing options...
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