lonrot Posted January 2, 2012 Share Posted January 2, 2012 (edited) Is there a mod, or a way to enable Fast Travel from any place to marked places on the map? Enabling to Fast Travel from interiors, dungeons and enemies nearby. Edited January 2, 2012 by lonrot Link to comment Share on other sites More sharing options...
Korodic Posted January 2, 2012 Share Posted January 2, 2012 that probably isn't a good idea, as it would break a few quests that rely on you moving in and out of invisible markers. Link to comment Share on other sites More sharing options...
Sunnie Posted January 2, 2012 Share Posted January 2, 2012 You need markers in order to fast travel, there are no vanilla markers for interiors, dungeons/caves, or nearby enemies. Also, what skibblets said about quests, many of the quests actually update by transitioning from one cell to another naturally, and fast traveling to your destination can and does cause problems with quests updating (Proving Honor, anyone?). Link to comment Share on other sites More sharing options...
lonrot Posted January 2, 2012 Author Share Posted January 2, 2012 You got me wrong, is not Fast Traveling TO a non-markered placed, but actually travelling FROM any place (interiors, dungeons) to known places in the MAP. Thus ignoring the messages: "You can't fast travel from this area".OR"You cannot fast travel while enemies are nearby". Link to comment Share on other sites More sharing options...
Sunnie Posted January 3, 2012 Share Posted January 3, 2012 Oh, I see.. that requires each and every individual cell to be flagged as "can fast travel". The enemy nearby part will likely require a script edit. Link to comment Share on other sites More sharing options...
Korodic Posted January 3, 2012 Share Posted January 3, 2012 You need markers in order to fast travel, there are no vanilla markers for interiors, dungeons/caves, or nearby enemies. Also, what skibblets said about quests, many of the quests actually update by transitioning from one cell to another naturally, and fast traveling to your destination can and does cause problems with quests updating (Proving Honor, anyone?).I meant triggers* Link to comment Share on other sites More sharing options...
MrVig Posted January 4, 2012 Share Posted January 4, 2012 Oh, I see.. that requires each and every individual cell to be flagged as "can fast travel". The enemy nearby part will likely require a script edit. I'd be really grateful if someone could indicate how to go about flagging the relevant cells for the Thives Guild cistern and Ragged Flaggon to enable fast travel. Doing the quests to improve the guild and fed up of having to wander back to the ladder in the cistern every time i've spoken to Vex and Delvin. You can fast travel to and from the graveyard outside but not from within. Link to comment Share on other sites More sharing options...
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