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Always Fast Travel Mod?


lonrot

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You need markers in order to fast travel, there are no vanilla markers for interiors, dungeons/caves, or nearby enemies.

 

Also, what skibblets said about quests, many of the quests actually update by transitioning from one cell to another naturally, and fast traveling to your destination can and does cause problems with quests updating (Proving Honor, anyone?).

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You got me wrong, is not Fast Traveling TO a non-markered placed, but actually travelling FROM any place (interiors, dungeons) to known places in the MAP.

 

Thus ignoring the messages:

 

"You can't fast travel from this area".

OR

"You cannot fast travel while enemies are nearby".

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You need markers in order to fast travel, there are no vanilla markers for interiors, dungeons/caves, or nearby enemies.

 

Also, what skibblets said about quests, many of the quests actually update by transitioning from one cell to another naturally, and fast traveling to your destination can and does cause problems with quests updating (Proving Honor, anyone?).

I meant triggers*

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Oh, I see.. that requires each and every individual cell to be flagged as "can fast travel". The enemy nearby part will likely require a script edit.

 

I'd be really grateful if someone could indicate how to go about flagging the relevant cells for the Thives Guild cistern and Ragged Flaggon to enable fast travel. Doing the quests to improve the guild and fed up of having to wander back to the ladder in the cistern every time i've spoken to Vex and Delvin. You can fast travel to and from the graveyard outside but not from within.

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