Xiderpunk Posted December 12, 2016 Share Posted December 12, 2016 I have spent hours trying to work out why my mod is giving some users issues with dialogue just not appearing correctly after installing into an existing save game. The dialogue quest is very simple start-up with game quest.. 1 stage, 3 branches all aimed at a single faction with 4 allowable voicetypes. I have generated SEQ file for the mod from both CK command line and also SSEDIT... and still the quest will not start. So I resorted to putting in code to start the quest if it was not running, quest starts.. but still no dialogue. I am clearly missing something.. for the life of me I can't think what. Any help or pointers would at this point probably save me from a mental breakdown. Link to comment Share on other sites More sharing options...
Xiderpunk Posted December 12, 2016 Author Share Posted December 12, 2016 Ok answering my own question.. remade the quest identically, saved and regenerated the SEQ. Seems to have solved it.. wierd wierd issue. Link to comment Share on other sites More sharing options...
agerweb Posted December 14, 2016 Share Posted December 14, 2016 That interesting feature appears in vanilla skyrim as well with dialogue quests. They mysteriously don't work, you give up and make a new identical quest and it works. Link to comment Share on other sites More sharing options...
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