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Texture Help


KevSer

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Hello, im trying to find out how to export a "usable" uv map from a mesh in nifskope...

When i press the, export uv button, all i get is a .dds file that Is completely white with grids indicating the area of the "blocks".

Are there any other methods?

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highlight the uv map on the mesh, right click and select texture then export template, set the destination and hit ok. . it will create a tga file of the uv map.

 

should look something like this.

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  On 1/2/2012 at 11:30 PM, buddah said:

highlight the uv map on the mesh, right click and select texture then export template, set the destination and hit ok. . it will create a tga file of the uv map.

 

should look something like this.

 

Under is an image of what i get...

Is something wrong with the model?

 

Edit: Ahh ok, thanks!!!

Edited by KevSer
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  On 1/2/2012 at 11:36 PM, buddah said:

yop that is correct, the areas relate to faces or areas used from the texture set.

Btw, if i want NifSkope to show the texture on the weapon, how do i do that?

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you need to redirect the texture set path,I changed the texture path on this, the normal and others were not changed...this is simple example.
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