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Something wrong with edited meshes for custom race


lolicatgirls

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I am currently working on a custom race mod that uses the Lop-ear Elf (mini) race as the base. One of the main features I am trying change is the ears. I am using the Dark Elf ears for the mesh, but of course I have used Nifskope to edit the mesh for the ears so that they actually fit on the Lop-ear Elves' big-ass heads. So I open up the mod, change the mesh for both male and female ears of the custom race to the edit Dark Elf ear mesh, and save and exit. I start Oblivion, I start a new game, get to the race menu, and just before I get to the custom race, it crashes. I know that this is a problem with the mesh or something close to it because, when I remove the ear mesh, the race works perfectly fine. I've already got everything else taken care of for this custom race, it's just this ear problem. A friend of mine, who just so happened to be making the same race (it was actually upon a request, and coincidentally, we both took it up), had the exact same problem that I did. The only thing I can guess is that there's something wrong with the way we edited it in Nifskope. What I did was open the mesh, right click the ears, select transform, then edit, and then changed the scale to 1.15 and set the Y to -1 under Translation.

 

How do I get the mesh to work?

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...hmm. I had this sort of problem when I was modifying something for NV, but I can't for the life of me remember what exactly fixed it.

 

Have you tried Transform>Apply? Using transforms without applying them properly on anything but weapons seems to always act funny for me, if it even works.

 

How about building a new egm? The original should be fine if you haven't changed the actual mesh, but it never hurts to try.

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Get The Conformulator, and stick the head .tri and the ears' nif into it. If your head didn't actually come with a .tri (it should have but I'm not 100% sure that it's required for the head to work), then try using the one for another head. It should work as long as the egm and ears are matched, the match between ear spacing and head width just won't be as precise.

 

Also make sure your .egt(s) are intact and in the same folder as the ears, I accidentally moved mine while double-checking that the Conformulator worked for ears and that caused the game to die when it came time to load my character up. Woops.

Edited by Septfox
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Presumably. If I recall right, egts are just packages of special textures and normals that are applied for aging effects and such.

 

You could probably even use the blank egt here to completely disable the effect, though that one is made for heads and might not work. Better to try the original first.

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Well, er...make sure your esp is loading as late as possible, make sure the Playable checkbox is checked in the Text Data section, and while there make sure you changed the name to something unique (though the display name being the same as the original shouldn't matter).

 

That's about all I can think of. I would like to note that once I had problems with an esp refusing to override the esp it was built over; it would let me make initial changes, but subsequent changes didn't seem to have any effect even though they were apparently saved. Scrapping the esp and remaking it fixed the problem. If you haven't made a huge amount of changes, doing that might be an acceptable last resort.

 

Edit: hold on, did you duplicate the race and then change the duplicate's editorid, or did you change the base race's editorid? Because I can see the latter causing strange problems. Always duplicate the base race, then work on the duplicate :v

Edited by Septfox
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