lowkey1979 Posted December 13, 2016 Share Posted December 13, 2016 Hey everyone, Just for fun I decided to replace Dogmeat with Morty of "Rick & Morty" fame for a personal playthrough (and possibly a more extensive overhaul mod). So I left the formid etc the same, changed his name to "Morty", removed the unneeded idles and such. So far so good, he shows up in game, still more or less runs around like Dogmeat & is affected by the right perks (although stuff like hold enemy isn't functional). I'll swap his voices out for clips of Morty talking instead, combined with replacing the PC dialog with Rick's it could be a fun overhaul. The issue I'm having is getting the combat AI to actually work though. He runs & hides regardless of what I set the AI to. While I don't mind Morty panicking a little (I'm intending to specifically set him to be much more cautious & stealthy than dogmeat), he should still at least fight when cornered! Is it because HumanRaceChild is just hardcoded to do that? I tried creating a specific MortyRace & unsetting the "child" flag & keyword, but that's caused a bunch of other issues (I can't figure out why, but I can't get the HumanRaceChild mesh to work with it despite being a 1:1 copy. Changes since Skyrim eh?). The body vanishes without clothes, and even with a t-shirt on the hands are gone. I guess I could just add the hands mesh in nifscope to the t-shirt I'm using but that seems like overkill. So yeah - fixing combat AI. I've tried assigning different AI package overrides etc, no joy. I've armed him with a baseball bat & he's set to aggressive, foolhardy & assist allies/friends. Still just runs away from molerats. Any ideas? I don't want to use a rescaled adult - it looks bad IMO. Link to comment Share on other sites More sharing options...
xNxmod Posted December 13, 2016 Share Posted December 13, 2016 I think you can solve the problem in this way... 1) There is a mod that make raider children, they have aggressive AI2) Ask the author of this mod if you can use it as a requirement for your mod (the main file remain in his page)3) If he give you the chance to use the mod, simple clone the children raider race and use it as a base for your project. I don't remember the name of the mod, but im shure alchestbreach use it. Link to comment Share on other sites More sharing options...
lowkey1979 Posted December 13, 2016 Author Share Posted December 13, 2016 I think you can solve the problem in this way... 1) There is a mod that make raider children, they have aggressive AI2) Ask the author of this mod if you can use it as a requirement for your mod (the main file remain in his page)3) If he give you the chance to use the mod, simple clone the children raider race and use it as a base for your project. I don't remember the name of the mod, but im shure alchestbreach use it. Yep, I noticed that mod - about 5 minutes after I somehow solved the issue. Cheers though. I'll probably still add it for my playthrough. No idea what the problem was TBH. I decided to recreate the replacement actor from scratch and now it works fine. There's still more work to be done on his AI packages & scripting (I want lot's of automated banter & world interaction stuff)- not to mention changing out the doggie growls and woofs for actual dialog, maybe change the associated perks a bit. Works well though, I've set him up to be cautious and timid - then trigger a frenzy state in combat. It fit's Morty's personality well I think. Link to comment Share on other sites More sharing options...
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