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NecrophiliacSplatt

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Just as the title suggests, I'm trying to create a Lucille mod for Fallout New Vegas. I've tried, but to no avail.

 

See the idea was to use a custom mesh with a dirty baseball bat and a chainsaw tip. --> https://www.dropbox.com/s/fymakaxpr4xs32d/Lucille.nif?dl=0 The program I've used to edit these meshes is Nifskope v.1.2.0. Once Ive created these meshes for this custom weapon, I loaded them onto the GECK preview animation. Well without going into detail with what I did, the meshes from my costum Nif file are missing or just invisible.

 

Although there is already some tips for this problem, and tips I have followed each step by step, none pertaining to the situation I have here. Changing BSShader properties was very tedious, and it's kinda making me lose my confidence in modding. I am a first timer, after all.

 

Okay so let me tell you what I did: Extracted all weapon meshes from New Vegas into a new folder (named My Gaming Folder), extracted all weapon textures in the same folder, opened Nifskope, loaded the file I want created, opened a new window on Nifskope, loaded the Chainsaw nif, copied branch of the chainsaw tip, pasted branch onto baseball bat, set scaling a bit smaller, adjusted or edited properly, duplicated chainsaw tip branch and set each one properly, THEN I set the textures on each branch (because I didn't know how to set them at first), saved file. The problem is the weapon isn't showing up on GECK (the meshes are invisible or missing). I've tried doing another test with a 9mm sub machine gun by adding a silencer - ALSO the same problem as Lucille.

 

Any help such as links or tips would be very much appreciated. Or even better, give the project to someone who actually knows what they're doing and knows how to mod. The idea is there, but can't make it into a virtual reality with my hands. Don't care about giving credit. Just want to use Lucille as weapon (because she's a Bad Ass).

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