Jump to content

[LE] Creation Kit Marker Error:0


Recommended Posts

Hey everyone, I'm trying to put a new mesh into my Skyrim mod but I got this marker error 0 when I previewed it in the CK. Having looked over this thread I've noticed it doesn't have BSLightingShaderProperty at all so I tried copying & pasting from the Markarth Block A mesh but it says "nif versions differ" & won't work. I've tried using nifskope2 & nifskope 1.1.0 rc4 & the version of Blender I'm using is 2.71. I was following a tutorial on YouTube & he said 2.71 was fine & 2.49b was unnecessary.

 

If anyone has the time to check out the mesh it's here : https://ufile.io/6aa4a

I used the markarth cracked rock texture on it...I dunno if I need to include that.

 

If anyone can tell me what the problem is that would be amazing. I'm pretty much stuck right now.

Link to comment
Share on other sites

I did it with NifUtils (please don't ask me how it works ....) but I have read many times that people export their nifs as Skyrim nifs with newer Blender, so there should be a plugin or something like that (I have no Blender knowledge).

Link to comment
Share on other sites

Hey I was trying to put another mesh in the CK & the textures are not displaying in Nifskope at all. I copied the BSLightingShaderProperty for each NiTriShape & chose a texture & normal for each one then put it into NifUtils anyway but when it came to creating a material for the mesh the box was empty. There were no materials to choose from.

I created a collision mesh for it regardless just to see what would happen & in the CK when I try to replace a mesh with the new one it is invisible.

In the alternate textures box it has Scene Root 4, 3, 2, 1 & 0 but replacing them with new textures doesn't change anything. It's still invisible.

 

The textures used on the mesh were all my own, btw, not Skyrim ones.

 

This is what it looks like after adding BSLightingShaderProperty to each NiTriShape then saving & reopening :

 

http://i.imgur.com/JMCTAFt.png

 

 

 

Update :

 

I managed to get the mesh into the CK. I reapplied the textures in Blender but still can't add a material in Chunk Merge so the mesh has no collision.

This is what it looked like when I first added it :

 

http://i.imgur.com/nwBR7TX.png

 

I added the right textures & it works ingame but while it looks fine with the renderer switched off :

 

http://i.imgur.com/vn9io7S.jpg

 

With it switched on it looks like this :

 

http://i.imgur.com/pwyAlMd.jpg

 

Any ideas what's wrong with it? I used Winterhold Tower as a template mesh in NifUtils, btw. Perhaps it's a shader setting or something?

 

Thanks

Edited by TurelimVampire
Link to comment
Share on other sites

  • 2 years later...

Also getting the Creation Kit Marker Error:0. I have reviewed the file over and over and can't seem to find anything like the causes you all were having. I am attaching a .rar of the file if anyone has the time to take a look. https://drive.google.com/open?id=1S_by_E0SnPuiUjhjrDtFcGzjzmx3c8Vx

 

worth noting, this is intended for skyrim LE

Edited by Gorthuar
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...