Jump to content

I need help with NIF work


shayferal

Recommended Posts

I'm working on a mod I plan to release publicly before too long, and I need to work out some issues with the nif files so I can add a new feature to this weapon mod.

 

The goal: Add custom "iron" sights to my weapon.

 

Problem: No matter how I try, I can't seem to get anything to work.

 

The model I'm using (with permission) is a set of two, same weapon but different styles. Model 1 is a standard Desert Eagle with standard dressing, model 2 is a railed barrel with a custom rear sight. Model #2 also has the mesh for both sights separated from the barrel and slide in the nif files while model 1 doesn't, in model 1 it's all a single mesh.

 

I had the idea of cutting up both models so I can make a modular Desert Eagle, where you can choose a different barrel and rear sight. The issue here is that I did not break the nif up properly. what happens is when I modify the receiver in game (which is the slide because of animation purposes); so you can choose between standard rear sights and custom rear sights (yeah, just changing the whole slide nif) it will cause the gun to break. The magazine will be all out of whack and the entire gun will stop animating.

 

I tried a work-around, rather than changing the receiver. I then separated the rear sight from model 2, and made a copy of model 1's slide and worked the textures so that the slide it's self was invisible rather than the sights. That worked... Kinda... I couldn't get neither of the rear sights to animate at all.

 

I need help... T~T

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...