BeastlyBeast Posted December 13, 2016 Share Posted December 13, 2016 (edited) Hey guys. I am making a small overhaul mod for myself and decided to tackle starter active effects. My first thing was with Khajits, where I want prices to be 10% better with Khajit merchants, but 10% worse with all other merchants, showing how cruel Skyrim's people are to outsiders. So, I made 2 Perks - one for the better prices and one for the worse prices. I said that for the better prices, the Player must == GetIsRace Khajiit 1.00, and so must the Target (Inside the Entry Points). For the worse prices, the Player must == GetIsRace KhajitRace and the Targets must != GetIsRace KhajiitRace 1.00 Then I made 2 Magic Effects, again one for the better prices and one for the worse prices. I didn't do anything to these except change 'Perk to Apply' from NONE to zzzKhajitPriceSAMERACE/OTHERRACE respectively. There isn't even a changed Assoc. Item. Just 'Value and Parts' and 'Constant Effect'. I also made sure that these effects would show up in the menu as an orb, like how you see in active effects. The animated magic orb that shows what the spell/effect looks like. Finally, I made the Ability. I added these 2 things and, for good measure, went into the two effects and again made sure PL needed to == GetIsPlayer Khajit 1.00. I did not change magnitudes or anything. NOW, I only tried it once in the Riverwood Trader switching from Nord to Khajiit and checking the price of a health potion. The effect doesn't show up in the Active Effects and, while the price does raise when I talk to a non-Khajit merchant like Lucan, it only raises 1 Septim. The regular price is 52 septims, so it should've raised to around 57-60, not just 53. So, what might be going on here? Should the 'GetIsRace' be something other than 'Target'? Should I add a condition to make sure the target is a merchant as well? Why might it not be showing up in the menu or taking effect? Edited December 13, 2016 by BeastlyBeast Link to comment Share on other sites More sharing options...
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