MsRae Posted December 14, 2016 Share Posted December 14, 2016 I made a simple mesh edit through the process of nif > outfit studio > obj > blender > obj > outfit studio > nif and I noticed that it has a node called BSDismemberSkinInstance. The object is not an armour, but rather a static object and the original trishape has only the normal BSLightingShader node.The problem is I cannot delete the DSI outright or else the trishape goes invisible (dissapears? can't highlight it in Nifskope). I would leave it in, but when I place the object (a container, if it matters) in the CK that trishape becomes invisible and I cannot select the object to move it interact with it at all. Sometimes it even crashes the CK.I noticed that the trishape was tagged as "skinned" and so I turned that tag off, but it does the same thing of making the mesh invisible. My experience so far with custom meshes is only with Fallout 4 in which custom trishapes do not need any child nodes to be visible in nifskope. Is there a way to separate this trishape from its DSI? If not, any ideas about why a custom mesh may not be working in CK? Link to comment Share on other sites More sharing options...
MsRae Posted December 14, 2016 Author Share Posted December 14, 2016 Managed to fix this myself with help from a friend. I'll leave the solution here for anyone in the future. The problem was in outfit studio where you have to uncheck the "skinned" option under properties of the mesh before exporting. I had never done that with Fallout 4 and apparently it doesn't matter there, but it does matter with Skyrim trishapes. Link to comment Share on other sites More sharing options...
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