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[LE] Need help - no npc hellos in game after working on packages


Tasheni

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Hi community,

 

I posted in the wrong section, sorry for now it's double, but I need to fix this badly.

 

I have a strange problem with the companion mod I'm working on. My seven unique follower work all fine. But then I made some new packages for them and suddenly in game all hellos are not working anymore - not from guards or other npcs, not from my own follower. With my mod deactivated, all goes well.

I had this problem before and had to go back to a previous version of my mod. I have no other mods installed except of alternate start. I always start a new game and I have always a new seq.

Has someone experienced the same, that working on packages breaks dialog? It drives me crazy, the work of a whole day seems to be lost again.

 

I appreciate any help you can give me.

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Thank you, NexusComa,

I returned to a previous version and done it again the whole night through. Now it works, but I can't say why.

 

Thank you Masterofnet,

yes, I thought about, if there's a package limit the alias can handle. I have for each follower four or five packages under actor. They fire before they are with the player. Under the alias each one has minimum nine packages.

Mod is cleaned with TESVedit and all checkboxes are right. The strangeness is, that the day before all works fine, but after starting next day this issue happened - I changed nothing.

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I know now, what in fact is causing that issue. Has nothing to do with the packages. It happens when I raise the priority of quests or the priority of dialog lines inside the quests. They are normally at 50. I had the issue, that some quests that are managed by the story manager were not starting, so I raised the priority, as I had noticed it by Inigo. He has priorities of 80 and more, and all works fine. Has someone experience with that? I'm really down, because it takes too many hours to get this to work.

Thank you for help.

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You might have a dialogue in your quest that is too broadly defined by conditions but only recorded to a specific voice. Validate that all the dialogue has the correct conditions to only apply to specific Actors. If you leave it too broad, it will apply to almost everyone. I would start with your blocking and hello dialogue since it is overriding all other dialogues.
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