Jump to content

An idea for an immersion mod for when the player dies.


Hionimi

Recommended Posts

Just an idea that sprung into my mind when I got downed in Bleak Falls Chamber, was playing on master difficulty and kinda made the promise to myself to not die in a playthrough... Died there already, heh. Anyway, the idea that I had is a mod that actually changes the way you die, or... Not at all actually.

 

The idea is that when you die, you don't but actually survive. However in game terms the player is teleported somewhere else and wakes up to find out they were found somewhere, left for dead. (The player may have crawled out of the indoor instance they were in if they were.) This could perhaps mean a lot to players who like immersion, instead of dying and ending things there or reloading a save, they get another chance, but have to travel back what- or whoever they were trying to stomp six feet under. Two things may make this mod a tad difficult to make, first there being no Creation Kit yet, though that should solve in time. The other that is requires Voice Acting. (Lack of spoken dialog is soooo Morrowind.) Coolest would be in my opinion if a or multiple unique NPCs would be created with a full set of spoken dialog to prevent your savior from having two voices.

 

I'd love to have a hand at making this mod when the Creation Kit comes out, however, I'd need help with scripting and I do not own the proper equipment and heavenly voice to create the spoken dialog.

 

Anyway, what you guys think?

Link to comment
Share on other sites

I like it. It's like what happens when you die in GTA, except there you lose all your stuff and come out of a hospital. Something similar could be done in Skyrim, except you would come out of a temple or something. But like you said, only an official Bethesda expansion would make it completely immersive.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...