Catman030 Posted December 16, 2016 Share Posted December 16, 2016 I know this question is going to make me look stupid, so please, I promise I've tried the normal stuff. I'm trying to bring my mod into SE and when doing so, I've been unable to locate the formID through the help command in game. Its just a normal weapon id that i wanted to add through the player.additem command. What I've done so far as far as "porting" goes is open up my old mod in the new CK, change something, and then save it to get the new format. I've checked the load order #, and I've triple checked the editor id in CK, where the object shows up fine. Is there something I'm missing? Thanks. Link to comment Share on other sites More sharing options...
skubblebubble Posted December 16, 2016 Share Posted December 16, 2016 FormID also includes the load order, so it changes if your load order changes. Easiest way, give the item a uniqu(ish) name, and do a help myitem 4 then you can see the current formid. Link to comment Share on other sites More sharing options...
Catman030 Posted December 16, 2016 Author Share Posted December 16, 2016 I've done all that. It seems as if SE isn't quite loading the mod, or its scrapping the objects in the Esp for some reason. My concern is that I did something wrong when trying to import the older mod into the new CK.. Link to comment Share on other sites More sharing options...
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