RedBag Posted December 16, 2016 Share Posted December 16, 2016 So far, i only made new meshes by importing existing meshes to 3ds max, deleting or moving a few vertices, and exporting them back as nifs (and checking their flags to previous state). This time, i tried duplicating a mesh, and deleting some vertices. The image above is the result (left is original mesh, right is the spawn of my attempt). Every flag in nif of the new mesh is the same as the old one, every texture is the same ... what am i doing wrong? Link to comment Share on other sites More sharing options...
nhguy03276 Posted December 18, 2016 Share Posted December 18, 2016 I might be wrong, but it looks like you have a issue with your UV map. Many programs will allow you to move vertices/polygons without causing issues with UVmaps (texture stretch can occur), but deleting vertices/polygons will often require you to remap. If you have indeed remapped your model, make sure the textures have been properly re-aligned, as they might not be in the same location as they were. I use Blender 2.7, so I'm not that familiar with 3ds max, but I found this tutorial https://www.darkcreations.org/forums/topic/10525-blender-27-nif-exporter-tutorial/ helpful when I was getting started on mesh export/imports. It still requires tweeks in nifskope, and you'll likely need to figure out where the settings are in 3ds, but it might be helpful. Link to comment Share on other sites More sharing options...
RedBag Posted December 19, 2016 Author Share Posted December 19, 2016 Thanks for help, i need to learn more about UV mapping. The solution however, was to change the vertex color in nifskope. Which is weird, i never thought that glow could be because of that, but that was it. Link to comment Share on other sites More sharing options...
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