TheKonTrolled Posted December 16, 2016 Share Posted December 16, 2016 (edited) Hello all, having some inconveniences with FNV at the moment regarding crashes which occur when entering a different area. These occurr when I either enter a new area by travelling on foot there and manually entering it and also by fast travelling to a new area. The crashes occur in three different ways upon entering the loading screen. The game will enter an infinite loading in which I am unable to alt tab out of forcing myself to crash my game by either signing out or restarting. The audio will continue to play as normal and the roulette ball will continue to spin. The game will black screen and remain black screen, with audio entering a broken loop and myself being unable to alt tab and having to do what I have said above to crash the game. The game will black screen until the Windows not responding message appears on the screen, in which I am able to close the game by using the End Program now function.These crashes are the only error in the game that I have run across so far in my new save, started alongside all of the mods listed below. I have enable Shesons Memory Patch, FNV4GB Injector (The new one) and ENBBoost to no avail, as it does not seem to be a memory error from the threads I have read, as well as enabling something to do with quad-core processors such as my i7 4770. Any help at all will be appreciated, whether it be helpful in either eliminating the crashes or reducing their frequency. I do have access to the falloutnv_error.log and the falloutnv_havok.log but am unable to post them due to their size on the website resulting in it timing out. Cheers and all help will be appreciated. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Sortomatic.esm 12 c Interior Lighting Overhaul - Core.esm 13 d ELECTRO-CITY - CompletedWorkorders.esm 14 e NVInteriors_Core.esm 15 f NVInteriors_ComboEdition.esm 16 10 Tales from the Burning Sands.esm 17 11 ELECTRO-CITY - Highways and Byways.esm 18 12 domecity.esm 19 13 The New Bison Steve Hotel.esm 20 14 NVWillow.esp 21 15 NVInt_ARoomWithAView.esm 22 16 FCOMaster.esm 23 17 Caliber.esm 24 18 More Perks.esm 25 19 Afterschool Special.esm 26 1a Project Nevada - Core.esm 27 1b Project Nevada - Equipment.esm 28 1c Project Nevada - Rebalance.esp 29 1d Project Nevada - Cyberware.esp 30 1e D.E.I.M.O.S..esm 31 1f SomeguySeries.esm 32 20 Project Nevada - Extra Options.esm 33 21 oHUD.esm 34 22 Detect Traps.esm 35 23 Advanced Recon Tech.esm 36 24 Interior Lighting Overhaul - L38PS.esm 37 25 Weapons.of.the.New.Millenia.esm 38 26 GRARG.esm YUP - NPC Fixes (Base Game + All DLC).esp 39 27 TweaksAndFixes.esp 40 28 Vurt's WFO.esp 41 29 Cut Content Merged.esp 42 2a DarNifiedUINV.esp 43 2b JIP Companions Command & Control.esp 44 2c JIP Improved Recipe Menu.esp 45 2d Project Nevada - Rebalance Complete.esp 46 2e Project Nevada - Cyberware Additions.esp 47 2f The Mod Configuration Menu.esp 48 30 The Weapon Mod Menu.esp Pip-Boy Light - Vanilla.esp 49 31 FlashlightNVSE.esp 50 32 CASM with MCM.esp 51 33 MiscItemIconsNV.esp 52 34 Sortomatic_for_House_of_the_Chef.esp NVWillow - Project Nevada Rebalance.esp Roberts_NewVegas.esp 53 35 Better Burned Man.esp FCO - Afterschool Special.esp FCO - Beyond Boulder Dome.esp FCO - NPC Changes.esp 54 36 Yuki Merged Mods.esp 55 37 Project Nevada - All DLC.esp FCO - Roberts Patch.esp FCO - The New Bison Steve.esp 56 38 FCO - Willow.esp DeadMoneyFemaleTuxedo.esp 57 39 TrooperOverhaul-Dragbody.esp 58 3a RaestlozFactionArmorEnhancement.esp Improved Sound FX.esp 59 3b EVE FNV - ALL DLC.esp 60 3c WeaponModsExpanded.esp 61 3d Gameplay Mods Merged.esp 62 3e vault22FloralOverhaul.esp 63 3f WMX-DLCMerged.esp 64 40 Project Nevada - WMX.esp 65 41 YUP-WMX-PN-PNEO Patch.esp 66 42 Weapons.of.the.New.Millenia.Store.esp 67 43 Alternative Start.esp 68 44 EMR-StealthSuitMkII.esp 69 45 OWB-Path Lights.esp Machienzo Merged Mods - Copy.esp 70 46 Machienzo Merged Mods.esp 71 47 ADAM Complete.esp 72 48 ADAM - MERGE.esp 73 49 NewVegasBounties.esp 74 4a NewVegasBountiesII.esp 75 4b Advanced Recon Merged .esp 76 4c ILO Merged.esp 77 4d ILO - NVInteriors Project.esp 78 4e NVInteriors_Rewritten.esp boa ncrpahelmet.esp 79 4f Boacombat2glove.esp 80 50 Distributed Necklaces and Chains.esp 81 51 1nivVSLArmors.esp 82 52 Laurens_Bathroom_poetry.esp 83 53 DragonskinTacticalOutfit.esp DTO-ProjectNevada.esp 84 54 WotNM+HeffyAnim-CalXVer5-Patch-WhiskeyCustom.esp 85 55 WotNM+HeffyAnim-CalXVer5-Patch.esp 86 56 WotNM-CalXVer5-Patch-WhiskeyCustom.esp 87 57 WotNM-CalXVer5-Patch.esp 88 58 NukaCola-Ojo.esp WMX-EVE-AllDLCMerged.esp 89 59 Improved Sound FX - WMX - Merged Major DLCs.esp 90 5a Merged Patch.esp 91 5b Weapons.of.the.New.Millenia.Store.LITE.esp 92 5c Holster.esp 93 5d 1nivPNSLPatch.esp 94 5e Weapons.of.the.New.Millenia.Leveled.Lists.esp 95 5f WMX-ArenovalisTextures.esp GRA-WRP-Patch-Two_Unofficial.esp 96 60 Project Nevada - EVE All DLC.esp 97 61 christinecos.esp 98 62 dD - Enhanced Blood Main NV.esp 99 63 Ragdolls.esp100 64 MojaveExtended60.esp101 65 Conelrad 640-1240.esp Improved Sound FX - Project Nevada.esp102 66 ImmersivePickupSoundsFNV.esp103 67 OldWorldBlues - Improved Transportalponder Use Anywhere.esp104 68 tmzLODadditions-NVInterriors.esp105 69 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp FNVLODGen.esp106 6a tmzLODadditions.esp107 6b FNV Realistic Wasteland Lighting - Enhanced.esp108 6c FNV TTW RWLE - NVBII Patch.esp109 6d Bashed Patch, 0.esp Edited December 16, 2016 by TheKonTrolled Link to comment Share on other sites More sharing options...
dubiousintent Posted December 16, 2016 Share Posted December 16, 2016 I notice you have at least one TTW plugin ("108 6c FNV TTW RWLE - NVBII Patch.esp"), but do not seem to have TTW itself installed. Do not use TTW mods unless you are playing with TTW installed. Search through the error logs for any "warning" or "error" lines. You can copy-and-paste those lines, and the line just above them, into another file to post here. You should also include the very beginning lines of the log files which will provide information about your system and version of the program. If you have NVAC installed, also check it's error log, which is also in the game root folder. -Dubious- Link to comment Share on other sites More sharing options...
TheKonTrolled Posted December 16, 2016 Author Share Posted December 16, 2016 I notice you have at least one TTW plugin ("108 6c FNV TTW RWLE - NVBII Patch.esp"), but do not seem to have TTW itself installed. Do not use TTW mods unless you are playing with TTW installed. Search through the error logs for any "warning" or "error" lines. You can copy-and-paste those lines, and the line just above them, into another file to post here. You should also include the very beginning lines of the log files which will provide information about your system and version of the program. If you have NVAC installed, also check it's error log, which is also in the game root folder. -Dubious- I have disabled the TTW plugin which has so far had no affect, but thank you for spotting that out. I have also attached the nvaclog under a .txt as I do not have permission to upload straight from .log. With the other logs I'm still rather overwhelmed by their sheer size so I have attached .txts of them with any line which contained the words 'warning' or 'error' excluding things for those such as warningsigns.nif etc. Apologies if I'm doing this wrong, seeing how large these logs are is really a bit mind blowing due to how large they are. They do seem to contain a LOT of duplicate lines however. This snipping of the logs has resulted in literally nothing from the fnvhavok.log. For the fnverror.log which is near 5.5mb, I have taken the top half of the .log before the enormous amount of other logs and added in some. A lot of fnverror.log consist of lines such as:SCRIPTS: Enable is being called on reference 0013AA6A in script 0D000E58 even though it has an enable state parent. This is not valid behavior and will be ignored. A lot fnvhavok.log lines consist of:D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File Architecture\Urban\Sidewalk\SWSingleCorner02.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.' Link to comment Share on other sites More sharing options...
dubiousintent Posted December 17, 2016 Share Posted December 17, 2016 (edited) Edit: Explanation expanded into a wiki article. Please see How to read most Bethesda game error logs. In your particular case I note you are using a "Bashed Patch", but it is having some problems. Are you using the Fallout version Wrye Flash?Most of your warnings and errors are coming from 'Tales from the Burning Sands.esm' (mod index 10) or 'domecity.esm' (mod index 12). Do you have the "Burning Sands" patch for "Project Nevada" installed? NVAC log errors need to be referred to the description of their content on the download page. The filenames and letter codes do not suggest to me that it identified any "unhandled" errors, so I believe you can ignore it. I am not an expert on it though. The "fnv_havok.log" errors appear to be related to the TTW mod (i.e. "D:\_Fallout3\...". -Dubious- Edited December 17, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
TheKonTrolled Posted December 17, 2016 Author Share Posted December 17, 2016 (edited) Edit: Explanation expanded into a wiki article. Please see How to read most Bethesda game error logs. In your particular case I note you are using a "Bashed Patch", but it is having some problems. Are you using the Fallout version Wrye Flash? Most of your warnings and errors are coming from 'Tales from the Burning Sands.esm' (mod index 10) or 'domecity.esm' (mod index 12). Do you have the "Burning Sands" patch for "Project Nevada" installed? NVAC log errors need to be referred to the description of their content on the download page. The filenames and letter codes do not suggest to me that it identified any "unhandled" errors, so I believe you can ignore it. I am not an expert on it though. The "fnv_havok.log" errors appear to be related to the TTW mod (i.e. "D:\_Fallout3\...". -Dubious-Yeah, I have used Wyre Flash in order to create my bashed patch. Tales from the Burning Sands has the Project Nevada patch installed, it is merged into one of the multiple merged.esps, if I recall correctly it is the Gameplay Mods Merged.esp. Thanks for clearing the NVAC log for me, hopefully it will help isolate the problem faster. The fnv_havok.log might contain those logs due to a weapons mod which has imported amount of Fallout 3 weaponry and other equipment alongside re-textures. I do not have any TTW related files other than the original patch .esp which was roaming about earlier and has thus been deactivated. On other words, I have surrendered to the Fallout gods and have decided to do a fresh install after having decided that I will sometime do another mod buildup soon. (Also due to the amount of crashes having ramped up to nearly every second loading screen). Thanks for the help regardless. Edited December 17, 2016 by TheKonTrolled Link to comment Share on other sites More sharing options...
Recommended Posts