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Irregular Crashes on Entering Areas / Fast Travel


TheKonTrolled

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Hello all, having some inconveniences with FNV at the moment regarding crashes which occur when entering a different area.

 

These occurr when I either enter a new area by travelling on foot there and manually entering it and also by fast travelling to a new area. The crashes occur in three different ways upon entering the loading screen.

 

  1. The game will enter an infinite loading in which I am unable to alt tab out of forcing myself to crash my game by either signing out or restarting. The audio will continue to play as normal and the roulette ball will continue to spin.
  2. The game will black screen and remain black screen, with audio entering a broken loop and myself being unable to alt tab and having to do what I have said above to crash the game.
  3. The game will black screen until the Windows not responding message appears on the screen, in which I am able to close the game by using the End Program now function.

These crashes are the only error in the game that I have run across so far in my new save, started alongside all of the mods listed below. I have enable Shesons Memory Patch, FNV4GB Injector (The new one) and ENBBoost to no avail, as it does not seem to be a memory error from the threads I have read, as well as enabling something to do with quad-core processors such as my i7 4770. Any help at all will be appreciated, whether it be helpful in either eliminating the crashes or reducing their frequency. I do have access to the falloutnv_error.log and the falloutnv_havok.log but am unable to post them due to their size on the website resulting in it timing out.

 

Cheers and all help will be appreciated.

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Sortomatic.esm
12 c Interior Lighting Overhaul - Core.esm
13 d ELECTRO-CITY - CompletedWorkorders.esm
14 e NVInteriors_Core.esm
15 f NVInteriors_ComboEdition.esm
16 10 Tales from the Burning Sands.esm
17 11 ELECTRO-CITY - Highways and Byways.esm
18 12 domecity.esm
19 13 The New Bison Steve Hotel.esm
20 14 NVWillow.esp
21 15 NVInt_ARoomWithAView.esm
22 16 FCOMaster.esm
23 17 Caliber.esm
24 18 More Perks.esm
25 19 Afterschool Special.esm
26 1a Project Nevada - Core.esm
27 1b Project Nevada - Equipment.esm
28 1c Project Nevada - Rebalance.esp
29 1d Project Nevada - Cyberware.esp
30 1e D.E.I.M.O.S..esm
31 1f SomeguySeries.esm
32 20 Project Nevada - Extra Options.esm
33 21 oHUD.esm
34 22 Detect Traps.esm
35 23 Advanced Recon Tech.esm
36 24 Interior Lighting Overhaul - L38PS.esm
37 25 Weapons.of.the.New.Millenia.esm
38 26 GRARG.esm
YUP - NPC Fixes (Base Game + All DLC).esp
39 27 TweaksAndFixes.esp
40 28 Vurt's WFO.esp
41 29 Cut Content Merged.esp
42 2a DarNifiedUINV.esp
43 2b JIP Companions Command & Control.esp
44 2c JIP Improved Recipe Menu.esp
45 2d Project Nevada - Rebalance Complete.esp
46 2e Project Nevada - Cyberware Additions.esp
47 2f The Mod Configuration Menu.esp
48 30 The Weapon Mod Menu.esp
Pip-Boy Light - Vanilla.esp
49 31 FlashlightNVSE.esp
50 32 CASM with MCM.esp
51 33 MiscItemIconsNV.esp
52 34 Sortomatic_for_House_of_the_Chef.esp
NVWillow - Project Nevada Rebalance.esp
Roberts_NewVegas.esp
53 35 Better Burned Man.esp
FCO - Afterschool Special.esp
FCO - Beyond Boulder Dome.esp
FCO - NPC Changes.esp
54 36 Yuki Merged Mods.esp
55 37 Project Nevada - All DLC.esp
FCO - Roberts Patch.esp
FCO - The New Bison Steve.esp
56 38 FCO - Willow.esp
DeadMoneyFemaleTuxedo.esp
57 39 TrooperOverhaul-Dragbody.esp
58 3a RaestlozFactionArmorEnhancement.esp
Improved Sound FX.esp
59 3b EVE FNV - ALL DLC.esp
60 3c WeaponModsExpanded.esp
61 3d Gameplay Mods Merged.esp
62 3e vault22FloralOverhaul.esp
63 3f WMX-DLCMerged.esp
64 40 Project Nevada - WMX.esp
65 41 YUP-WMX-PN-PNEO Patch.esp
66 42 Weapons.of.the.New.Millenia.Store.esp
67 43 Alternative Start.esp
68 44 EMR-StealthSuitMkII.esp
69 45 OWB-Path Lights.esp
Machienzo Merged Mods - Copy.esp
70 46 Machienzo Merged Mods.esp
71 47 ADAM Complete.esp
72 48 ADAM - MERGE.esp
73 49 NewVegasBounties.esp
74 4a NewVegasBountiesII.esp
75 4b Advanced Recon Merged .esp
76 4c ILO Merged.esp
77 4d ILO - NVInteriors Project.esp
78 4e NVInteriors_Rewritten.esp
boa ncrpahelmet.esp
79 4f Boacombat2glove.esp
80 50 Distributed Necklaces and Chains.esp
81 51 1nivVSLArmors.esp
82 52 Laurens_Bathroom_poetry.esp
83 53 DragonskinTacticalOutfit.esp
DTO-ProjectNevada.esp
84 54 WotNM+HeffyAnim-CalXVer5-Patch-WhiskeyCustom.esp
85 55 WotNM+HeffyAnim-CalXVer5-Patch.esp
86 56 WotNM-CalXVer5-Patch-WhiskeyCustom.esp
87 57 WotNM-CalXVer5-Patch.esp
88 58 NukaCola-Ojo.esp
WMX-EVE-AllDLCMerged.esp
89 59 Improved Sound FX - WMX - Merged Major DLCs.esp
90 5a Merged Patch.esp
91 5b Weapons.of.the.New.Millenia.Store.LITE.esp
92 5c Holster.esp
93 5d 1nivPNSLPatch.esp
94 5e Weapons.of.the.New.Millenia.Leveled.Lists.esp
95 5f WMX-ArenovalisTextures.esp
GRA-WRP-Patch-Two_Unofficial.esp
96 60 Project Nevada - EVE All DLC.esp
97 61 christinecos.esp
98 62 dD - Enhanced Blood Main NV.esp
99 63 Ragdolls.esp
100 64 MojaveExtended60.esp
101 65 Conelrad 640-1240.esp
Improved Sound FX - Project Nevada.esp
102 66 ImmersivePickupSoundsFNV.esp
103 67 OldWorldBlues - Improved Transportalponder Use Anywhere.esp
104 68 tmzLODadditions-NVInterriors.esp
105 69 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
FNVLODGen.esp
106 6a tmzLODadditions.esp
107 6b FNV Realistic Wasteland Lighting - Enhanced.esp
108 6c FNV TTW RWLE - NVBII Patch.esp
109 6d Bashed Patch, 0.esp
Edited by TheKonTrolled
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I notice you have at least one TTW plugin ("108 6c FNV TTW RWLE - NVBII Patch.esp"), but do not seem to have TTW itself installed. Do not use TTW mods unless you are playing with TTW installed.

 

Search through the error logs for any "warning" or "error" lines. You can copy-and-paste those lines, and the line just above them, into another file to post here. You should also include the very beginning lines of the log files which will provide information about your system and version of the program.

 

If you have NVAC installed, also check it's error log, which is also in the game root folder.

 

-Dubious-

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I notice you have at least one TTW plugin ("108 6c FNV TTW RWLE - NVBII Patch.esp"), but do not seem to have TTW itself installed. Do not use TTW mods unless you are playing with TTW installed.

 

Search through the error logs for any "warning" or "error" lines. You can copy-and-paste those lines, and the line just above them, into another file to post here. You should also include the very beginning lines of the log files which will provide information about your system and version of the program.

 

If you have NVAC installed, also check it's error log, which is also in the game root folder.

 

-Dubious-

 

 

I have disabled the TTW plugin which has so far had no affect, but thank you for spotting that out. I have also attached the nvaclog under a .txt as I do not have permission to upload straight from .log. With the other logs I'm still rather overwhelmed by their sheer size so I have attached .txts of them with any line which contained the words 'warning' or 'error' excluding things for those such as warningsigns.nif etc. Apologies if I'm doing this wrong, seeing how large these logs are is really a bit mind blowing due to how large they are. They do seem to contain a LOT of duplicate lines however.

 

This snipping of the logs has resulted in literally nothing from the fnvhavok.log. For the fnverror.log which is near 5.5mb, I have taken the top half of the .log before the enormous amount of other logs and added in some.

 

A lot of fnverror.log consist of lines such as:

SCRIPTS: Enable is being called on reference 0013AA6A in script 0D000E58 even though it has an enable state parent. This is not valid behavior and will be ignored.
A lot fnvhavok.log lines consist of:
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File Architecture\Urban\Sidewalk\SWSingleCorner02.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
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Edit: Explanation expanded into a wiki article. Please see How to read most Bethesda game error logs.

 

In your particular case I note you are using a "Bashed Patch", but it is having some problems. Are you using the Fallout version Wrye Flash?

Most of your warnings and errors are coming from 'Tales from the Burning Sands.esm' (mod index 10) or 'domecity.esm' (mod index 12). Do you have the "Burning Sands" patch for "Project Nevada" installed?

NVAC log errors need to be referred to the description of their content on the download page. The filenames and letter codes do not suggest to me that it identified any "unhandled" errors, so I believe you can ignore it. I am not an expert on it though.

 

The "fnv_havok.log" errors appear to be related to the TTW mod (i.e. "D:\_Fallout3\...".

 

-Dubious-

Edited by dubiousintent
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Edit: Explanation expanded into a wiki article. Please see How to read most Bethesda game error logs.

 

In your particular case I note you are using a "Bashed Patch", but it is having some problems. Are you using the Fallout version Wrye Flash?

 

Most of your warnings and errors are coming from 'Tales from the Burning Sands.esm' (mod index 10) or 'domecity.esm' (mod index 12). Do you have the "Burning Sands" patch for "Project Nevada" installed?

 

NVAC log errors need to be referred to the description of their content on the download page. The filenames and letter codes do not suggest to me that it identified any "unhandled" errors, so I believe you can ignore it. I am not an expert on it though.

 

The "fnv_havok.log" errors appear to be related to the TTW mod (i.e. "D:\_Fallout3\...".

 

-Dubious-

Yeah, I have used Wyre Flash in order to create my bashed patch. Tales from the Burning Sands has the Project Nevada patch installed, it is merged into one of the multiple merged.esps, if I recall correctly it is the Gameplay Mods Merged.esp. Thanks for clearing the NVAC log for me, hopefully it will help isolate the problem faster. The fnv_havok.log might contain those logs due to a weapons mod which has imported amount of Fallout 3 weaponry and other equipment alongside re-textures. I do not have any TTW related files other than the original patch .esp which was roaming about earlier and has thus been deactivated.

 

On other words, I have surrendered to the Fallout gods and have decided to do a fresh install after having decided that I will sometime do another mod buildup soon. (Also due to the amount of crashes having ramped up to nearly every second loading screen). Thanks for the help regardless.

Edited by TheKonTrolled
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