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Question about Magic Effect stack


crazzybg

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Hello everyone.

First sorry for my bad english but i know that only from mmorpg.

 

My first post in forum from 1 or 2 year :D in this website is "How to fix magic effect in Active Effect Menu in game.".

 

now i test more from 2 method for that.

First is on every Magic Effect i add Info (Magic Item Discription) :

example : Heal Effect : +<mp> health

example2 : Mana Effect : +<mp> Mana

 

Now create magic and add this two effect after casting on my self.

in Active Effect in game after casting this magic (with 2 min duration)

i see two line with note:

1------------------------------------

Heal Effect : +<mp> health

2------------------------------------

Mana Effect : +<mp> health

 

Only name change and show me text from first Magic effect.

 

test 2 :

Clear magic item discription from first 2 effect and make new text in Spell

but now on Active effect dont show realy how more health and magic i will get for 2 min

 

 

 

Realy problem is how can put this two effect in One Active Menu effect ?

 

I apologize for the trouble.

Thanks for your attention.

Edited by crazzybg
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This is one of those things I can't do, without having to stumble through with trial and error, and unfortunately not something I can just spit out from memory.

 

That being said, this is my mod. You are more than welcome to reverse engineer it, to see what is different between it and your magic effects. I didn't have the magic effect list in mind, when I made it, but in testing, it did seem to work correctly. The 5th enchantment, (on the armor itself) contains 4 separate effects, all of which showed up separately in the "magic effects" menu.

 

The only unusual thing in it is that, when you have too many effects in the same enchantment, it plays funny games with disenchanting and re-enchanting strength. One or more will enchant onto a new object, as they should with your enchanting skill, while others may be more powerful than your skill suggests, or will be almost useless. There seems to be no rhyme or rhythm to this, and the tutorials only vaguely mention that it 'causes problems,' so I ended up locking it down, so that it disenchants and re-enchants to other objects, at the exact same strength. I include this part, just in case you run into that problem as well, but the main thrust of your question seems to be stable in this mod.

 

http://www.nexusmods.com/skyrimspecialedition/mods/4263/?

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Very ty for your help now i try download your mod and see how you work for magic effect.

 

In my testing mod i try make

Dungeon ( 4 - 8 ) 3 is finished 100% other is only clear terrain.

this is not last mind my be can stop dungeon proect and make npc witch quest system.

for everyone spell class will make x3 new magic spell with balance power not more powerfull from vanila magic i hate overpower magic.

magic is ready for use but on 5 magic have this magic effect problem this is not realy problem for gameplay effect is hidden and work but i hate that....

need me fine construct or never will show my mod :sad:

 

[edit]

now i fixed one problem from magic effect but any idea how can have only 1 active effect show with correct information for all magic effect in this spell ? or this is impossible.

Edited by crazzybg
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If you're referring to the in-game menu > magic > magic effect (where you see your resistance, any diseases, well rested, etc.) I don't know if it is possible. I've never been able to do it.

 

If I create one item with four effects, say resist fire, resist frost, resist shock, resist magic, it will show each one as a separate list item, with the same equipment name.

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