vac333 Posted December 16, 2016 Share Posted December 16, 2016 I am hoping for someone who has had the auto-undress for home baths, pools, saunas etc. stop working, and fixed it to respond to this thread. I am working with a build of over 250 mods, everything was working fine till I ran a mod through CK and errors should up on save, so I canceled the save, but seems CK changed something in the Skyrim folder anyway. I do not know exactly what CK changed. All I know is everything works but the auto-undress. Link to comment Share on other sites More sharing options...
vac333 Posted December 17, 2016 Author Share Posted December 17, 2016 Please, someone at least tell me, what files allow the auto-undress to function. I understand the names of the files would/could be different, but what files are they, what sections in the ESP/ESM control it? Or, direct me to a tutorial that explains how to create a mod that adds auto-undress features? If I knew how to create it I would fix it. If I knew what files or mechanics allows it to happen I would fix it.-------- I see no Errors or conflicts in the ESP/ESMs, I manually re-installed all the scripts form mods that have the auto-strip function and it is still broken. It is broken on all my saves, no mater how far back I go. Link to comment Share on other sites More sharing options...
skubblebubble Posted December 17, 2016 Share Posted December 17, 2016 What mod did you run through the CK? I've seen reports for UB (oldrim) where it just stopped. I just checked, and it's working for me for NPC in the ported UB, but not the player.(I seem to recall at one point it did work for the player, but been a while since I checked oldrim for that)(another thing to add to the list) :) Link to comment Share on other sites More sharing options...
vac333 Posted December 18, 2016 Author Share Posted December 18, 2016 What mod did you run through the CK? I've seen reports for UB (oldrim) where it just stopped. I just checked, and it's working for me for NPC in the ported UB, but not the player.(I seem to recall at one point it did work for the player, but been a while since I checked oldrim for that)(another thing to add to the list) :smile:It was leaf rest and AP Skyrim I last ran through CK with errors.. I have been looking at my mods and some have source files with the scripts and others do not.The ones with sources files helped me understand, that some of my homes do not have undress function for both player and NPC.I have been able to get it to work again, by unpacking BSA's and manually installing the scripts from mods that have the undress feature..Now: I want to learn how to edit the mods I have, to make them all have auto-undress for NPC and Player. First obstacle is: Once I have a script written, how to I make it a PEX file NOT USING CK, must be more than just changing the extension?Second: How do I de-compile a PEX so I can look at the scripts from the modes that do not have source codes? Link to comment Share on other sites More sharing options...
skubblebubble Posted December 20, 2016 Share Posted December 20, 2016 odd, since I don't believe the CK changes compiled scripts unless you tell it to. (though I could be wrong) I've got to doublecheck for that anyway. Seems sometimes it works, and sometimes it doesn't.Weird. Link to comment Share on other sites More sharing options...
vac333 Posted December 21, 2016 Author Share Posted December 21, 2016 odd, since I don't believe the CK changes compiled scripts unless you tell it to. (though I could be wrong) I've got to doublecheck for that anyway. Seems sometimes it works, and sometimes it doesn't.Weird. What I have noticed CK do is remove items, not change them directly, that show up as error in CK when you do a conversion save from OldRim. When I say remove, I mean completely remove/delete an associated resource from the Skyrim folder, like a NIF or Script or a Texture file. Link to comment Share on other sites More sharing options...
skubblebubble Posted December 21, 2016 Share Posted December 21, 2016 I think you need the CK to compile the script. There are several decompilers available. So many weird things the CK does, and doesn't do. sigh. of course it's still considered beta, so there's that. Link to comment Share on other sites More sharing options...
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