sergyu2500 Posted January 4, 2012 Share Posted January 4, 2012 (edited) I've been making some new textures for the Werewolf but after making the bump map I noticed this strange effect. Am I doing something wrong? Or its just my graphics card? http://img651.imageshack.us/img651/5617/tesv2012010417134687.png Another screenshot http://img440.imageshack.us/img440/7792/tesv2012010417135061.png Edited January 4, 2012 by sergyu2500 Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 4, 2012 Share Posted January 4, 2012 Darken the alpha channel. Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 4, 2012 Author Share Posted January 4, 2012 How? Can you explain more please? Link to comment Share on other sites More sharing options...
Derrax Posted January 4, 2012 Share Posted January 4, 2012 He means to darken the alpha channel of the normal map that you created. In Photoshop or your image editing sofware of your choice, look at the channel palette and check out the alpha channel that you'll see along the red, green and blue channels. As you know, the game sets the intensity of the specular hilights by reading the Alpha channel that's stored with the normal map - if you have that white or comparatively speaking rather bright grey, you'll wind up with what you see happening right there in your case - uniform glossyness that's not very realistic. Make it black and you disable the specs, darker if you just want less of them.Even better would be if you make a custom specular map for your edited texture.Or just copy the alpha channel from the original normalmap and paste that into the one of your modified texture. Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 4, 2012 Author Share Posted January 4, 2012 I can't fix it. Can soemoene give me a screenshot or something that can help me? PS: I'm using Photoshop Link to comment Share on other sites More sharing options...
d0kefish Posted January 4, 2012 Share Posted January 4, 2012 Try adding a specular map to your normal map alpha. Link to comment Share on other sites More sharing options...
Derrax Posted January 4, 2012 Share Posted January 4, 2012 http://img818.imageshack.us/img818/1966/spechelp.jpg Get the idea now, sergyu? :thumbsup: Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 4, 2012 Author Share Posted January 4, 2012 (edited) The Alpha Channel looks like the original and all the body parts are white and the background is black. Any ideas? Edited January 4, 2012 by sergyu2500 Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 4, 2012 Author Share Posted January 4, 2012 Here it is http://img820.imageshack.us/img820/2020/92458641.png And this is the Alpha Channel : http://img844.imageshack.us/img844/8568/21526757.png Link to comment Share on other sites More sharing options...
Derrax Posted January 4, 2012 Share Posted January 4, 2012 Well there you go x]That is a totally washed-out specular map. Darken it, a lot more than it is right now, it's too bright overall.Select the content of that alpha channel, paste it onto a new regular layer.Add a levels- adjustment layer and try dragging the black value to .. Iunno. 180?ish? Mid-value to 0.78? Something like that, you really need to get rid of most mid-greyish parts.Then copy the alpha channel from it's regular layer, delete it, and paste the darker stuff back into the alpha channel. Experiment! Link to comment Share on other sites More sharing options...
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