JapahispasianReborn Posted December 18, 2016 Share Posted December 18, 2016 My skyrim has been having trouble with certain areas most notably near fort Amol and Winterhold... so i stopped playing it for a bit but recently got back into it... tried new mods and deleted a few old ones... but i decided to do them on a new save... the game kept crashing here and there but it wasn't a area triggered event like before.. tho i haven been into winter hold in this new save but extremely close without any CTDs... but in a area behind winter hold a area triggered CTD started to happen... so i searched online and stumbled into this [ https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ ] and tried to follow directions as best as i can but now i am stuck... i do not know what is interfering with my game except for a bunch of numbers in a word document... this is the last line on my papyrus: ._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line 6[12/17/2016 - 07:49:09PM] daymoyl - SKI_MeterWidget OnWidgetReset()[12/17/2016 - 07:49:09PM] daymoyl - SKI_MeterWidget OnWidgetReset()[12/17/2016 - 07:49:09PM] ===============================[DAYMOYL: Ignore all Warnings start]================================[12/17/2016 - 07:49:09PM] daymoyl - SkyUI.esp found[12/17/2016 - 07:49:09PM] daymoyl - Dawnguard.esm found[12/17/2016 - 07:49:09PM] ================================[DAYMOYL: Ignore all Warnings end]=================================[12/17/2016 - 07:49:09PM] [12/17/2016 - 07:49:09PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====[12/17/2016 - 07:49:09PM] [12/17/2016 - 07:49:09PM] daymoyl - All Registered Events Validated[12/17/2016 - 07:49:09PM] daymoyl - Registering custom quest events[12/17/2016 - 07:49:11PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[12/17/2016 - 07:49:11PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00076F3A)>], None[12/17/2016 - 07:49:11PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00076F3A)>], newloc=None[12/17/2016 - 07:49:11PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)[12/17/2016 - 07:49:11PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None. [12/17/2016 - 07:49:12PM] RNPC: Periodic update check.[12/17/2016 - 07:49:43PM] RNPC: Periodic update check. AND MY CURRENT LOAD ORDER...: GameMode=Skyrim Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1daymoyl.esm=1hdtHighHeel.esm=1Campfire.esm=1RaceCompatibility.esm=1Lanterns Of Skyrim - All In One - Main.esm=1bass cannons of skyrim.esp=0Better Vampires.esp=1rrhair.esp=1SwordplayFinishers.esp=1ts_erocktheme.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1HighResTexturePack01.esp=1RealisticWaterTwo.esp=1RealisticWaterTwo - Legendary.esp=1Further Dark Dungeons for ENB.esp=1Skyrim Flora Overhaul.esp=1SFO - Dragonborn.esp=1Verdant - A Skyrim Grass Plugin.esp=1TrueStorms.esp=1WondersofWeather.esp=1mintylightningmod.esp=1Cloaks.esp=11nivWICCloaks.esp=11nivWICSkyCloaksPatch.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1Alternate Start - Live Another Life.esp=1aMidianborn_Skyforge_Weapons.esp=1Animated Dragon Wings.esp=1Brows.esp=1Daedric Reaper Armor.esp=1DYNAVISION Dynamic Depth of Field.esp=1dD - Enhanced Blood Main.esp=1dD-Dragonborn-Dawnguard-EBT Patch.esp=1dD-Larger Splatter Size.esp=1dD-Reduced Wound Size.esp=1daymoyl_DawnguardAddon.esp=1Bijin Warmaidens.esp=1BHTNF_Eli.esp=1Facelight.esp=1Ciceriareplacor.esp=1FreckleMania.esp=1zzjayHentaisConversions.esp=1iHUD.esp=1Immersive Music Replacer.esp=1Immersive Music Temples.esp=1KS Hairdo's.esp=1zzMaidOutfits.esp=1MikanEyes All in one.esp=1More Draconic Dragon Aspect - Powered Edition.esp=1More Draconic Dragon Aspect - Wings and Tail.esp=1Realistic_Impacts.esp=1Recorder Follower Base.esp=1Sexy Armor Replacer Patch.esp=1SkyUI.esp=1SMIM-Merged-All.esp=1Hermit.esp=1TMSG.esp=1TMSGface.esp=1TemptressVixen.esp=1Cute Serana.esp=1Uncle Sheo Legendary.esp=1The Ningheim.esp=1Uncle Sheo.esp=1Tiwa44_Minidresses.esp=1Tiwa44_Minidresses_Dragonborn.esp=1Tiwa44_SpiceGear.esp=1WetandCold.esp=1WetandCold - Ashes.esp=1zzArmormashups.esp=1ScopedBows.esp=1GDZZJJDH.esp=1Convenient Bridges.esp=1Holds.esp=0Mystic Enchantress.esp=1Elewin Pumps 2.esp=1PC Head Tracking - Patch.esp=1ENB Snow FX.esp=1Bijin Wives.esp=1Bijin NPCs.esp=1BVLT - Human.esp=1Rinko Follower.esp=1Tentapalooza.esp=1Book of UUNP Iron And Steel.esp=1Frostfall.esp=1Chesko_WearableLantern.esp=1KNM_AcalyphaFollower.esp=1Cute Adoptable.esp=1RealShelter.esp=1RSPatch.esp=1DD_GW_Mark2.esp=1Palaces Castles Enhanced.esp=1PDCrossbow - Feykrosah Nin.esp=1Futanarium.esp=1 (dont judge)Lore Weapon Expansion.esp=1Apocalypse - The Spell Package.esp=1DVA - Dynamic Vampire Appearance.esp=1Unique Uniques.esp=1 so i would really appreciate if you guys could tell me wtf is wrong... 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snelss0 Posted December 18, 2016 Share Posted December 18, 2016 First of all, before reading any further, know that whenever you alter/delete/move a mod on a save that is ongoing, it can cause issues. It is always better to get your modlist stable first, and then start a new game. To test the changes these load order changes may alter, test always on a new game. Skyrim bakes scripts into your game, so if you really must keep your save, you can try to use a script cleaner, otherwise, start that game over.Your current load order is pretty dangerous.It should be:SkyrimUpdateDawnguardHearthfiresDragonborn(You should really get Unofficial Skyrim Legendary Patch and put it here.)[all .esms]Hi Res Textures 1,2,3(You should get the Unofficial Hi Res Textures mod and put it here.)[All .esp files go here][Textures you don't want overwriting Static mesh Improvement mod]SMIM[Textures you do want overwriting SMIM][body Meshes/Textures] (Such as hairs, skins, body mods, eyes, tattoos, and such things)FNIS (If you ever get it for animations)[Animation mods][Custom Skeleton] (People Generally use XP32 Maximum skeleton extended)Alternate startRSPatch.esp[Any mods that demand to go last when you run LOOT. Usually some patches]1. So here is the problem I'm seeing. You are not using LOOT to sort your mods, and that has put them in a dangerous position; or if you are, you are not clicking apply when it is finished sorting.2. Make sure you are reading each mod page. They will tell you the proper load order for your mod and what they conflict with; if there are conflicts and position priorities.3. Aside from load order problems, it could also be some memory allocation problems. I would suggest going to the Crash Fixes mod and using that and what he says in his description. That should help stablize your Skyrim a bit.3. Move all of your .esps that are above Hi Res Texture pack down below it.4. While Verdant I do believe does work okay with SFO, make sure any grass mod you have states it is compatible or don't use it. Same goes with having two lighting mods, two water mods, and so forth.5. Read Better Vampires for required mods and mod position. It is really particular. You may need to reinstall it to get it to work properly. Link to comment Share on other sites More sharing options...
Algabar Posted December 18, 2016 Share Posted December 18, 2016 Futanarium.esp=1 (dont judge) Double-check if this relies on other mods: XPMSE? FNIS? SOS? Most mods like this aren't completely standalone. 4. While Verdant I do believe does work okay with SFO, make sure any grass mod you have states it is compatible or don't use it. Same goes with having two lighting mods, two water mods, and so forth. SFO and Verdant DO work together. Just put Verdant below/after SFO in your load order. To be absolutely safe, you can use the "no grass" version of SFO. Link to comment Share on other sites More sharing options...
JapahispasianReborn Posted December 19, 2016 Author Share Posted December 19, 2016 (You should really get Unofficial Skyrim Legendary Patch and put it here.) First of all, before reading any further, know that whenever you alter/delete/move a mod on a save that is ongoing, it can cause issues. It is always better to get your modlist stable first, and then start a new game. To test the changes these load order changes may alter, test always on a new game. Skyrim bakes scripts into your game, so if you really must keep your save, you can try to use a script cleaner, otherwise, start that game over.Your current load order is pretty dangerous.It should be:SkyrimUpdateDawnguardHearthfiresDragonborn(You should really get Unofficial Skyrim Legendary Patch and put it here.)[all .esms]Hi Res Textures 1,2,3(You should get the Unofficial Hi Res Textures mod and put it here.)[All .esp files go here][Textures you don't want overwriting Static mesh Improvement mod]SMIM[Textures you do want overwriting SMIM][body Meshes/Textures] (Such as hairs, skins, body mods, eyes, tattoos, and such things)FNIS (If you ever get it for animations)[Animation mods][Custom Skeleton] (People Generally use XP32 Maximum skeleton extended)Alternate startRSPatch.esp[Any mods that demand to go last when you run LOOT. Usually some patches]1. So here is the problem I'm seeing. You are not using LOOT to sort your mods, and that has put them in a dangerous position; or if you are, you are not clicking apply when it is finished sorting.2. Make sure you are reading each mod page. They will tell you the proper load order for your mod and what they conflict with; if there are conflicts and position priorities.3. Aside from load order problems, it could also be some memory allocation problems. I would suggest going to the Crash Fixes mod and using that and what he says in his description. That should help stablize your Skyrim a bit.3. Move all of your .esps that are above Hi Res Texture pack down below it.4. While Verdant I do believe does work okay with SFO, make sure any grass mod you have states it is compatible or don't use it. Same goes with having two lighting mods, two water mods, and so forth.5. Read Better Vampires for required mods and mod position. It is really particular. You may need to reinstall it to get it to work properly.the problem is that i tried the unofficial patch once before and it rendered my skyrim inoperable... loading screen CTD... apperantly my mod list there are several that are not supported by the Unofficial patches... mods taht are a must have for me.. Link to comment Share on other sites More sharing options...
snelss0 Posted December 19, 2016 Share Posted December 19, 2016 (edited) I think your Skyrim was more likely inoperable due to your bad load order and USKP rather than USKP. I've used USKP with just about every mod listed there. USLEEP should have no conflicts unless your mod is outdated and requires USKP, in which case there is a masters converter. I would give USLEEP a try and see with the newly sorted load order if you are having an issue with it on a new game. I believe that Crash Fixes, a mod, has a bunch of memory allocation stuff on it that will stop screen freeze. I could be wrong. If nothing else, there is always Safety Load (which i hear is outdated). Edited December 19, 2016 by snelss0 Link to comment Share on other sites More sharing options...
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