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Melee weapons and ammo


beyondwudge

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I gave a test machete an ammo type. Set its ammo use to 0 and have played with its clip size and regen rate a fair bit.

 

However, it seems to have slowed its ROF, seemingly by causing its 1.3 attack multiplier to be ignored in the art and sound section.

 

Has anyone tried giving melee weapons an ammo type? I'm using it as a way to give differing degrees of DT reduction to melee weapons.

 

I can simply rebalance around the new attack rates but if I could keep the attack multiplier in play it would obviously be nice.

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It seems power attacks are disabled by this. The normal weapon attack is simply held back and then released on fire.

 

In a sense this is bad because the weapon now has no special attacks. In another sense its good because you get the very useful ability to hold your attack and release it just when you want.

 

Any ideas guys why giving a melee weapon ammo causes its power attacks to disappear too?

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