Skybroom Posted December 23, 2016 Author Share Posted December 23, 2016 You want to have me busy with fighting dry snags form Vurt's pack? :)Btw, I've already successfully edited the last problem pinetree. Wanna say Thanks to Tamira once again. Tamira, your tutorial helped me to do that in a couple of minutes. Just one remark about a sequence:Convert the root BSLeafAnimNode to NiNode after having the Collision and other NiTriShapes removed. Not inversely. P.S. If only the armor meshes editing were as easy to do as these trees! Link to comment Share on other sites More sharing options...
Skybroom Posted December 30, 2016 Author Share Posted December 30, 2016 Hey, everyone! Need your help. I wanna make an indoors New Year Tree, using one of the Vurt's models. All I need is to shrink its hight, because it's too much tall and thin. I've already edited it in Blender: deleted the roots part, and scaled it by Z axis. I was hoping the previous method of 3ds file exporting will help, but it seems to won't. In short, the model doesn't appear in game. Here are the default model and the edited 3ds, and the textures in case someone wish to have a look:https://yadi.sk/d/-ZQDvYbJ35vU5F Forgot to say: I don't need a trunk NiTriShape at all. Link to comment Share on other sites More sharing options...
Tamira Posted December 30, 2016 Share Posted December 30, 2016 Try again, but after importing the 3ds to your NiTriShape scale the NiTriShape up at least by x100, then it will become visible. ;)btw: The file has the strange extension .4ds.3ds ? Link to comment Share on other sites More sharing options...
Skybroom Posted December 30, 2016 Author Share Posted December 30, 2016 ".4ds" is not an extention, it's a part of the name of the file. "4" - is a version, "ds" is an oddity :laugh:Unforfotunately, the tree is still not visible, no matter of me setting it's scale by x100:https://yadi.sk/d/nC-nNUnQ35zXiZPuzzle... Link to comment Share on other sites More sharing options...
Tamira Posted December 30, 2016 Share Posted December 30, 2016 For me it worked: https://www.dropbox.com/s/gr8feg8aadh6o36/NewYearTree.nif?dl=0 Happy New Year! Link to comment Share on other sites More sharing options...
Skybroom Posted December 31, 2016 Author Share Posted December 31, 2016 Nice addition to Britney :ermm: : http://imgdepo.com/id/i10103488.jpg I don't know what does it need to show up in CK render (and in game). I've tried different configurations: to make a static with it's texture set, to make a tree object, tried to change paths - everything's useless. Sometimes it gives a "marker error" message, sometimes does not. The model looks correctly in NifSkope. The only thing I can presume is that it has a kind of dependency on Vurt's SFO. And I have it unticked in MO, for I am using TES Winter Edition at the moment. So, is it ever possible to make a rather simple static object. Because this "BSLeafAnimNode" gets me frustrated? Happy New Year! Link to comment Share on other sites More sharing options...
Tamira Posted December 31, 2016 Share Posted December 31, 2016 Sorry, I was too hasty. I did not test it in game. The leaf part indeed is not appearing :(Yes, BSLeafNode and BSTreeNode are pesky to work with. I copied the NiTriShapes to a static object, made some corrections and this one is present in game:https://www.dropbox.com/s/xmkuwtnt9mf1eu1/NewYearTree%2002.nif?dl=0Might anyway be better to have a not animated tree for indoor use. Link to comment Share on other sites More sharing options...
Skybroom Posted January 1, 2017 Author Share Posted January 1, 2017 Yes, the New Year Tree is looking nearly fine. Thank you for your gift.It's a pity I did not have time to decorate it. No matter. Thanks. Link to comment Share on other sites More sharing options...
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