els_lost Posted March 10, 2008 Share Posted March 10, 2008 Ok, so for a while now I've been working on actually building a multi-leveled city of my own...Still have to do the majority of the exterior work (not even to mention the interior) including the landscape (mountain shape), lighting (torches and other lightsources) and one or two more layers (the actual city parts and sidewalks overall). Will probable have to retexture a majority of it as well...Few wow, it's probable easier to say what I have done which is the exterior of the top 3 layers. Which, for a big part, is done (outside of detailing). So now for the screens. NOTE: All of this is still subject to change. The current top - Still have to edit the actual ground (which I'll do after getting the final shape), so yes the ground is partially missing, yes it will change... http://img363.imageshack.us/img363/5774/topxn1.jpg - 500x375/135kb The viewhttp://img291.imageshack.us/img291/2851/viewdo4.jpg - 500x375/82kb Another couple of screens This one mostly to show some of the structure of the city. Never mind the wall on the right, I have yet to make the parts fit together. http://img363.imageshack.us/img363/5186/dropvb3.jpg - 500x375/105kb Because, well...http://img363.imageshack.us/img363/867/thinguq4.jpg - 500x375/128kbhttp://img393.imageshack.us/img393/4866/ga...y23courtzp9.jpg - 500x375/133kb And some of the gates between the layers...http://img393.imageshack.us/img393/3511/gateway23ajk9.jpg - 500x375/119kbhttp://img393.imageshack.us/img393/8618/gateway23bzf6.jpg - 500x375/307kbhttp://img393.imageshack.us/img393/1589/gateway34ft1.jpg - 500x375/121kb Link to comment Share on other sites More sharing options...
zinderella Posted March 10, 2008 Share Posted March 10, 2008 Dude Please! Over 1Mb for an 800x600 .png Picture... Just waited for first Picture, and the other i don't want to wait for look them...First Picture was actually nice. Link to comment Share on other sites More sharing options...
els_lost Posted March 10, 2008 Author Share Posted March 10, 2008 Thanks...Hmm, odd though, since they are (while the size of each varies) half the size on my computer while the actual size of the picture is bigger...I'll re-up them in a little while and hopefully the size will be compressed a lot more Edit:Ok uploaded new pictures (first post), from the 800x600 .png to a 500x375 .jpgSo the quality is lower but it reduces the size significantly. Link to comment Share on other sites More sharing options...
Zynoq Posted March 10, 2008 Share Posted March 10, 2008 Looks sweet. Link to comment Share on other sites More sharing options...
giskard44 Posted March 11, 2008 Share Posted March 11, 2008 Very cleverly done, looks really nice. I'll be watching out for this one being released. giskard Link to comment Share on other sites More sharing options...
IndorilTheGreat Posted March 11, 2008 Share Posted March 11, 2008 Sweet! I'll be looking for this right when it comes out! :D P.S. Do you perhaps need any Beta-Testers?... :unsure: ummm... what is it called? :mellow: Link to comment Share on other sites More sharing options...
Abramul Posted March 11, 2008 Share Posted March 11, 2008 You might want to ask Vagrant about what problems to expect if a riot starts. He was doing some sort of multitiered-combat zombie apocalypse thing a while back. Don't remember which obstacle was the problem, but I believe he had combat working. Ok, searched, spawning was the problem, AI was fine. Link to comment Share on other sites More sharing options...
samroski Posted March 11, 2008 Share Posted March 11, 2008 reminds you a bit of minas tirith - looks great what are you planning on putting inside? PM me, if possible, when its done Link to comment Share on other sites More sharing options...
pussyranger Posted March 11, 2008 Share Posted March 11, 2008 xmmmmmmmm i liked the city if it wouldnt be so cold ) put some more scripts in there ((( i cant script and if you cant my apologize))) you know changes in enviromemt would be nice like sommer with trees and stuff but anyway COOL city ^^ Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 11, 2008 Share Posted March 11, 2008 You might want to ask Vagrant about what problems to expect if a riot starts. He was doing some sort of multitiered-combat zombie apocalypse thing a while back. Don't remember which obstacle was the problem, but I believe he had combat working. Ok, searched, spawning was the problem, AI was fine.Well, not exactly. Depending on how he's linking the gates, there may be some issues. It seems that NPCs don't like using doors (or rather can't) when one door leads to another within the same worldspace (setting up subspaces doesn't help). Basically you need an interior between the two, and need to have NPCs without "no low level processing" checked to be able to have them transition between the two levels. Naturally, if you're using a new worldspace for each level, this isn't an issue, but instead you have others. As for the riot example. I was using copied Skeletons, which is a bit of a different story compared to NPCs. If you have more than 8-10 NPCs in the loaded area, doing anything, their responses to whatever is happening will go down significantly for each additional NPC. In some cases you can get away with more than that if they're duplicated NPCs (guards which are a single definition in the CS), but eventually you will run into this sort of situation. As far as seperating the tiers so that NPCs from the upper levels aren't reacting to a crime on the lower levels, you might want to use large subspaces at each tier to keep things seperated. You can also use these subspaces for scripting purposes later should you ever need to know which tier an NPC was on. Link to comment Share on other sites More sharing options...
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