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Need Some Help


Mudam

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Done some search and couldent find anything, but i have some trouble getting the mods in to the game, i'm new to this stuff but been setting with it like 3 hours or somthing and just cant figure it out. Well have have download this mod Skelos bow, and program for it to start it up, i can see the mod laying there but cant seem to know how to get it in game, i have tried with cheat like player.additem SkelosBow but that diden't work, i quess its a easy quesiton, and i have checked that its there when i start it in "data files" and i have follow some instruction and it should be placed right too. please someone know what a little mistake i have done or doing ? :)
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Have you checked everything:

-the .esp file

-the data files

-the textures/meshes/whatever you place in the game else?

 

 

Yes i have, but lets say it works where shall the items be? in my inventory, is alos this about my saved character, i cant really find him and like put the Bow in his inventory, do i need to start a "new" game? or somthing, coz in this construction set thing i cant find my character "mudam" he should be in there right ? like i said i'm new to this :)

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Mabey i'm stupid that ask this but do you need to find the items? when you put them in the game?

 

Put the strange thing where that i put out a box, well i think i did but it dident came out in the game, any1 that knows how to like put out a chest in to the game with the help of. oblivion-construction-set

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Mabey i'm stupid that ask this but do you need to find the items? when you put them in the game?

 

Put the strange thing where that i put out a box, well i think i did but it dident came out in the game, any1 that knows how to like put out a chest in to the game with the help of. oblivion-construction-set

 

 

It depends on the mod if you have to find them or not. For example, the Witch King helmet mod requires you to find the item of the mod, while the Wringwrath mod enables you to buy the items (of that mod) in a shop. Most mods give the location or hints of the location in the description of the mod and/or comments on the mod. I assume that when making a mod of your own you can choose yourself whether or not you must find it (and if you have to find it, where you can find it) or buy it. Somebody feel free to correct me if I'm wrong.

 

Not too sure about the second question so...

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JJ - The yellow box with the exclamation point is an indicator that the game was unable to find a texture for some object. Usually from a recently installed mod. When you use some unzip programs, such as winzip sometimes they do not put the meshes and texture files in the proper place. Instead of winzip or winrar, use 7zip. That is what most of the mod makers used to zip the mods. And not only is it FREE, its available right here on Tesnexus http://tesnexus.com/downloads/file.php?id=15579
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Mabey i'm stupid that ask this but do you need to find the items? when you put them in the game?

 

Put the strange thing where that i put out a box, well i think i did but it dident came out in the game, any1 that knows how to like put out a chest in to the game with the help of. oblivion-construction-set

 

 

It depends on the mod if you have to find them or not. For example, the Witch King helmet mod requires you to find the item of the mod, while the Wringwrath mod enables you to buy the items (of that mod) in a shop. Most mods give the location or hints of the location in the description of the mod and/or comments on the mod. I assume that when making a mod of your own you can choose yourself whether or not you must find it (and if you have to find it, where you can find it) or buy it. Somebody feel free to correct me if I'm wrong.

 

Not too sure about the second question so...

 

 

THanks dude :) good information, i will try with a diffrent mod that buts in other cloths on some characters that i know where they are and see if it works. But you dont know what item Skelos Bow where mod too?

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