Shurugar Posted December 19, 2016 Share Posted December 19, 2016 (edited) The Question: Can I determine weather effects (To be more precise the pollen mist from blackreach) through room markers? I know that, and how, I can set the lightning in room markers, but didn't found an option for the weather. The reason I need this is because I have a cell which is partitioned between a cave-like area with shrooms and a "real interior" dwemer-like building. They're sewed closely together, so I can't divide them into different cells. The goal would be to have the "cave" with the blackreach weather effect, but the "interiors" of the ruins without it. Another, maybe even better solution would be to have it as an fx-mesh, (room markers could get really messy) like the falling snow, or the rain which are both used in many caves with holes in the ceiling. Unfortunataly it seems to be non-existent? Edit: I've just seen that the I postet this topic in the wrong thread, ups. I'm sorry. Edited December 19, 2016 by Shurugar Link to comment Share on other sites More sharing options...
NexusComa Posted December 19, 2016 Share Posted December 19, 2016 Hmm, why not just use mist effects and wind effects. Many to choose from. I'm sure you can find some that fill your needs. Link to comment Share on other sites More sharing options...
Shurugar Posted December 19, 2016 Author Share Posted December 19, 2016 Yeah, mist wouldn't be the problem, the thing I don't know how to implement are the pollen.. I've found them only in the weather effect of blackreach, no where else (maybe they're somewhere, and I was just unluckily looking over them). Do you know by any chance if it would be possible to "extract" them and implement them as a fx? Link to comment Share on other sites More sharing options...
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