kebubas Posted March 10, 2008 Share Posted March 10, 2008 I want to make my own madness sword or armor .... but i dont even know where to begin .... what programs i need ? how to make a 3D wersion ? how to rap it up with my own texture ... which i don't know how to make as well... :unsure: is there any word doc or something ? or could any one be my teacher ? :unsure: Link to comment Share on other sites More sharing options...
els_lost Posted March 10, 2008 Share Posted March 10, 2008 Personally I (and I assume a majority of the users here) would recommend you to read some of the modding tutorials here:http://cs.elderscrolls.com/constwiki/index...egory:TutorialsThey should teach you (I haven't read all of them so I am not 100% certain) how to make your own custom weapons and armor or at least point you in the right direction. Link to comment Share on other sites More sharing options...
bben46 Posted March 10, 2008 Share Posted March 10, 2008 There are some tutorials on Tesnexus, but for some reason they are not in the Oblivion section, but the Discussions section under Articles - look here: http://thenexusforums.com/index.php?showforum=200 Lots of good stuff there. Link to comment Share on other sites More sharing options...
kebubas Posted March 11, 2008 Author Share Posted March 11, 2008 But doesn't http://cs.elderscrolls.com/constwiki/index teach only the Construction Set modding ? :unsure: Link to comment Share on other sites More sharing options...
els_lost Posted March 11, 2008 Share Posted March 11, 2008 If you looked at the links there are several tutorials called like "Making new armor using NifSkope" (and NifSkope tutorials in general), "3ds Max/NifSkope: Custom Weapons" and several retexturing tutorials...Most of these will also use tools and/or programs outside of the CS, but I'd assume the ones you need are mentioned in the tutorial you are going to follow (if any). Link to comment Share on other sites More sharing options...
bben46 Posted March 11, 2008 Share Posted March 11, 2008 You will need to know the construction set modding in order to use any other program to get your new items into the game. It will really suck to have made a new sword after spending 20 or more hours learning Blender, then find out you have to start all over again with the CS because your new toy is not compatible for some obscure reason. So, learn the CS first, then if you find you can't do what you want there, move on up to Nifscope, Blender and Gimp for more advanced stuff. But you will still have to use the CS to get your stuff into the game. My personal favorite for 3d modeling is Blender. It has a very good on line tutorial that can be downloaded as a PDF if you don't have high speed. Link to comment Share on other sites More sharing options...
kebubas Posted March 11, 2008 Author Share Posted March 11, 2008 erm .... i made a 3D sword while using MilkShape 1.8.2 and textured it ... now how do i put it in oblivion ? Link to comment Share on other sites More sharing options...
bben46 Posted March 11, 2008 Share Posted March 11, 2008 You have to use the construction set to put anything into the game. That's why I recommend starting there. First, is your new sword in .nif format? do you have the .dds files (2 needed) for every color and shade? If not you will need to do that first, then you can load it into the CS and from there into the game. I am not familiar with Milkshape so I don't know if it exports files in .nif or not. Most 3d programs do though. Link to comment Share on other sites More sharing options...
SickleYield Posted March 11, 2008 Share Posted March 11, 2008 If it doesn't, you should be able to export as .obj, import to Blender, and export as .nif. Blender and the NIF scripts for it are free. Link to comment Share on other sites More sharing options...
kebubas Posted March 12, 2008 Author Share Posted March 12, 2008 well ... i know how to use CS and i have nifskope and blender (which i don't know how to use) but how to create .dds files ? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.