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Npcs begin crippled question


gob2

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Hi. I'm trying to make a custom npc template, for use in a leveled list, that spawns in with one leg already crippled. So far I've been able to use LeftMobilityCondition value modifier spells, and they do start crippled, but then they can't move. I'm not sure why. There is also an unused disease spell that does pretty much the same thing but that doesn't work either.

 

Thank you for taking the time to read this. I would appreciate any help.

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LeftMobilityCondition (or Right) is what I'm using on my mod but I'm not spawning from a leveled list. I spawn using placeAtMe and then randomly choose a leg and set the value to -100 and they seem to move ok.

 

Are you spawning the same type of actor in the leveled list (Human in a list meant to spawn Human types)? I played around with spawning different Races in leveled lists and sometimes ran into strange behavior when scripts were applied to them (eg. replacing molerats with feral ghouls).

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