YanL Posted December 20, 2016 Share Posted December 20, 2016 (edited) First, sorry for poor english. Hello guys, I started to created my first real mod, but I cant exported my 6 pieces of armor to the game. From body pieces, the character became invisible, or the textures are messed up or the color of the skin dont match with hand and head. And I dont even know how to exported the 3 helmets. I can´t, I CAN´T, it´s beyond my capacity, I cant stand this anymore. Yes, I follow the tutorial from Nexus wiki. Can someone export to me? You can take the time you need. I did not want to have to leave the service on the way and never releashe the mod. I need to see the armors ingame to work in cliping issues. Also, here´s a question: I chop off one part of one armor, and complet the empty space with "faces" in Blender. How do I fill out these new pieces with parts of the texture? I'm talking about number 1 in the image below. Only started to play with blender this week. http://i64.tinypic.com/vqsm81.jpgthe CURSED file for anybody that will like to help: http://www.filedropper.com/y-tup (less then 4MB) You can find the armors in Geck follow the image above. Thanks :sad: Edited December 20, 2016 by YanL Link to comment Share on other sites More sharing options...
JoKelly Posted December 20, 2016 Share Posted December 20, 2016 on one, what happened was when you unwrapped the mesh you missed those two areas when you UVmapped. Link to comment Share on other sites More sharing options...
JoKelly Posted December 20, 2016 Share Posted December 20, 2016 (edited) I went through my notes and I think I found a solution for you. Go into Nif and flag the SF_FaceGen shader if your using an older version look for SF_Unknown_31 Edited December 20, 2016 by JoKelly Link to comment Share on other sites More sharing options...
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