Prenihility Posted December 21, 2016 Share Posted December 21, 2016 Alright. I have WMX installed and noticed I couldn't mod A Light Shining in Darkness. Yet I keep reading about people saying it can in fact be modified. There's even a mod which reverts the sight adjustments for the .45 pistol. And it mentions it working on A Light Shining in Darkness. What?! Link to comment Share on other sites More sharing options...
dubiousintent Posted December 21, 2016 Share Posted December 21, 2016 I believe you will find the issue is actually with "Weapon Mod Manager". See this issue in the "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
Prenihility Posted December 21, 2016 Author Share Posted December 21, 2016 I don't understand. I never said I had Weapon Mod Manager. I'm using WMX. Link to comment Share on other sites More sharing options...
Prenihility Posted December 21, 2016 Author Share Posted December 21, 2016 I got the GECK anyway. And I just used Maria for reference. Found Maria in the weapons list, and under the Mod tab in Game Effects, all the slots say "none". Yet Maria is moddable thanks to WMX. And for some reason, whenever I change an entry on a weapon, I can't save it. I tried saving by going to save and making a new .esp. I named it "A Light Shining in Darkness_Fix". I have no idea how to use the GECK. It seems overly complicated. But then again, I have no mod called Weapon Mod Manager. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 21, 2016 Share Posted December 21, 2016 If you aren't aware of WMM, then likely that bug is not your problem at all. WMX includes a component called the "Weapon Mod Menu" (I should know better than to trust my memory for the full names of acronyms like WMM). It's specifically to handle that without needing the GECK. You have to have a "weapon mod" you want to add in your inventory, and the weapon you want to add it to as your currently equipped weapon. There is no displayed name saying "WMM". Instead it appears as an option alongside the "Repair" option in your inventory. If you try to buy the "weapon mod" from the green "newspaper style" box next to the GunRunner shops, it will only offer "mods" for your currently equipped weapon. Most "weapon mods" are very specifically named, and only work with certain weapons. None are "universally applicable". The "green box" is the best way to determine the exact name of the weapon mods you want for a particular weapon. If you don't see any of that, go back to the WMX download page and read everything there more carefully. (I know there is a lot and people tend to skip through lengthy instructions, but they are important.) WMM has a long standing bug in that it assumes if there is no mod listed in the first slot of the weapon's record (in the GECK), then there are none available and it doesn't list any. Weapons in the GECK have available "weapon mods" as part of their record. WMX adds "weapon mods" to those slots. But to see them in the GECK you have to load both FNV.ESM and WMX (or the patch file for WMX that includes the weapon in question). In the case of "A Light Shining in Darkness", it comes from the "Honest Hearts" DLC, so that must be loaded as well If you aren't seeing a "weapon mod" you know exists for something like Maria, then you don't have all the necessary plugins loaded in GECK. Only if you see an empty first slot but "weapon mods" in the next one or two slots is that bug in play. If there are no "weapon mods" listed, then you need to load some additional plugin. You shouldn't need to save as a new file from the GECK. The first two characters of the Form-ID for the weapon are the "load order" number in hex. That tells you which plugin it is from. But IIRC, I simple "saved" using the current file name. If you can't save, then something critical is missing. Best to take that question to the GECK sub forum where you can get an expert answer. I am not one. -Dubious- Link to comment Share on other sites More sharing options...
Prenihility Posted December 21, 2016 Author Share Posted December 21, 2016 (edited) If you aren't aware of WMM, then likely that bug is not your problem at all. WMX includes a component called the "Weapon Mod Menu" (I should know better than to trust my memory for the full names of acronyms like WMM). It's specifically to handle that without needing the GECK. You have to have a "weapon mod" you want to add in your inventory, and the weapon you want to add it to as your currently equipped weapon. There is no displayed name saying "WMM". Instead it appears as an option alongside the "Repair" option in your inventory. If you try to buy the "weapon mod" from the green "newspaper style" box next to the GunRunner shops, it will only offer "mods" for your currently equipped weapon. Most "weapon mods" are very specifically named, and only work with certain weapons. None are "universally applicable". The "green box" is the best way to determine the exact name of the weapon mods you want for a particular weapon. If you don't see any of that, go back to the WMX download page and read everything there more carefully. (I know there is a lot and people tend to skip through lengthy instructions, but they are important.) WMM has a long standing bug in that it assumes if there is no mod listed in the first slot of the weapon's record (in the GECK), then there are none available and it doesn't list any. Weapons in the GECK have available "weapon mods" as part of their record. WMX adds "weapon mods" to those slots. But to see them in the GECK you have to load both FNV.ESM and WMX (or the patch file for WMX that includes the weapon in question). In the case of "A Light Shining in Darkness", it comes from the "Honest Hearts" DLC, so that must be loaded as well If you aren't seeing a "weapon mod" you know exists for something like Maria, then you don't have all the necessary plugins loaded in GECK. Only if you see an empty first slot but "weapon mods" in the next one or two slots is that bug in play. If there are no "weapon mods" listed, then you need to load some additional plugin. You shouldn't need to save as a new file from the GECK. The first two characters of the Form-ID for the weapon are the "load order" number in hex. That tells you which plugin it is from. But IIRC, I simple "saved" using the current file name. If you can't save, then something critical is missing. Best to take that question to the GECK sub forum where you can get an expert answer. I am not one. -Dubious- Oh yeah, i do have WMM. Except it wasn't part of WMX. I installed it separately. I posted on the GECK subforum, but it's very stagnant. And this entire forum is stagnant in general in comparison to the Skyrim or Oblivion forums. I just hope i get an answer... I opened GECK and looked at Maria's stats, and noticed that it still says "NONE" under Mod Info (weapons mods). Funny how there's a "NONE" and "None" option. Yeah... i saving changes makes no sense in GECK. It asks me if i want to save changes to the plugin, i say yes, then it asks me to create that change as a new file. HUH? EDIT: But yes, i am in fact using Weapon Mod Menu. There's really no better way of using WMX than with that. It keep telling me Joshua's gun cannot be modded. Edited December 21, 2016 by Prenihility Link to comment Share on other sites More sharing options...
dubiousintent Posted December 21, 2016 Share Posted December 21, 2016 (edited) If WMM seems to be acting up, it might be due to your "install order" if you have some other specific mods installed that can cause "HUD-UI-Menu issues". As you haven't listed your "load order", this is just a shot in the dark. There certainly isn't the amount of activity here as in other forums, for sure. But you can usually get a response from someone in 24 hours unless your question is too obscure. -Dubious- Edited December 21, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
Prenihility Posted December 22, 2016 Author Share Posted December 22, 2016 If WMM seems to be acting up, it might be due to your "install order" if you have some other specific mods installed that can cause "HUD-UI-Menu issues". As you haven't listed your "load order", this is just a shot in the dark. There certainly isn't the amount of activity here as in other forums, for sure. But you can usually get a response from someone in 24 hours unless your question is too obscure. -Dubious- Hah... funny how you mention that. I never thought this might be the reason, but after you said that, i now have reason to suspect the way MO has been acting lately. I have an overwrite yield sign in MO. I always delete the damn overwrite, and it keeps coming back every time i launch the game. Except... i don't know what the hell is causing it! I double-click on the overwrite in MO. It opens up and looks like this: menus > main > hud_main_menu.xml Oh, and here's my load order. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmNevadaSkies.esmJIP Selective-Fire.esmYUP - NPC Fixes (Base Game + All DLC).espVurt's WFO.espWeathered10mmFixed.espThe Weapon Mod Menu.espThe Mod Configuration Menu.espEVE FNV - ALL DLC.espWeaponModsExpanded.espNevadaSkies - TTW Edition.espNevadaSkies - Ultimate DLC Edition.espNevadaSkies - Basic Edition.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted December 22, 2016 Share Posted December 22, 2016 Suggest you add "UIO" (link in the "HUD-UI-Menu issues" article) to tie together "JIP Selective-Fire" and the "Weapon Mod Menu". Hopefully that will merge together both the files causing that "hud_main_menu.xml" file overwrite issue which is common to pretty much every mod that adds to menus. Also do not use TTW mods (i.e. Nevada Skies - TTW Edition) if you do not have TTW installed. Pretty sure you are supposed to use only one of those "Nevada Skies" editions, but I don't use it and could be wrong. -Dubious- Link to comment Share on other sites More sharing options...
Prenihility Posted December 22, 2016 Author Share Posted December 22, 2016 (edited) Oh... oh my. It looks like I already have it. Didn't even realize. just not an actual .esp for it. So it's not in my LO. And as for Nevada Skies, yeah, I edited my post, but couldn't edit. IE is SHITE. Yeah, I only have one of those active at a time , as per the mod instructions. GREAT! Now, what? I apparently have had UIO this whole time. EDIT: Oh... WOW! "Note: UIO may generate one or more files during runtime, that will be moved by MO to the "overwrite" folder. These files can be safely ignored and should not be manually deleted/moved from the "overwrite" folder." Ok...crap. I guess i'll stop doing that, then? And yeah... now what can i do? Ugh... Back to GECK, i suppose? Idk why the GECK is necessary, even. This is so overly complicated. Edited December 22, 2016 by Prenihility Link to comment Share on other sites More sharing options...
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