dubiousintent Posted December 22, 2016 Share Posted December 22, 2016 (edited) Edit: I see you are getting some expert help in the GECK sub-forum with a mod for your specific need, so ignore this. I'm leaving it for any lurkers. The GECK is only needed IF that first mod slot is empty and the other two aren't. I took a quick look at "NVDLC02Weap45AutoPistolUnique" ("A Light Shining in Darkness") along with WMX as the "active file" in GECK and don't see any weapon mods listed for it. The same for "NVDLC02Weap45AutoPistolUniqueMelee" ("Joshua's Pistol Whippin' .45"). When I look at the "Weapon" sub-section labelled "WeaponModsExpanded", I don't see any entries that refer to a 45AutoPistol at all. So, while I am not a GECK expert, I don't think WMX by itself is allowing those mods. Now it might be that some other mod has those modifying entries. In which case you need to load it as well. But without something adding a weapon mod specific to either of those two weapon Form-IDs, you are getting into "customizing" the mod and not "bug fixing" WMM. Doesn't sound like what you are interested in. My suggestion would be to either ask in the comments of the mod that supposedly allows those weapon mods, or use a less problematic handgun. The "unique" weapons are usually limited in order to prevent them from becoming too overpowered. -Dubious- Edited December 22, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 Ya know? I made him what he wants and the geck now shows the data for him to alter what he wants. I guess he doesn't want the plugin? Link to comment Share on other sites More sharing options...
dubiousintent Posted December 22, 2016 Share Posted December 22, 2016 (edited) @Kitty Black/Purr4me: I suspect the OP is frustrated because he has been led to believe by other posts elsewhere that the ability to apply a "weapon mod" to ALSitD is already present in WMX. He is apparently a complete novice to the GECK, and I am not much better: just more adventuresome. I have to admit, I couldn't figure out where the link to the patch you made is located in your post. So that may be all that is needed: a clear link to download your patch, with instructions to load it after WMX. He really don't appear to be interested in learning how to make the edit in GECK. -Dubious- Edited December 22, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 @Kitty Black/Purr4me: I suspect the OP is frustrated because he has been led to believe by other posts elsewhere that the ability to apply a "weapon mod" to ALSitD is already present in WMX. He is apparently a complete novice to the GECK, and I am not much better: just more adventuresome. I have to admit, I couldn't figure out where the link to the patch you made is located in your post. So that may be all that is needed: a clear link to download your patch, with instructions to load it after WMX. He really don't appear to be interested in learning how to make the edit in GECK. -Dubious-well, unfortunately ,we were both wrong in assuming the type of edit he or she wants as I just found out.he wants the in-game menu to reflect that Unique weapon. And it's not on /in that list in game. That's the problem. as for the other ,we are in agreement. So, I am building a patch to attempt to do just that ,add more to WMX VIA a patch to include the data requests. NOTHING in this game is impossible. Missing, oh yeah, but not impossible. :devil: Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 A quote directly written with the script in WMX base code: WMX detects that you have equipped the Weathered 10mm Pistol. This weapon has an unfortunate (seemingly hard-coded) bug that means that any weapon mods applied to it will not be visible on the weapon.This menu allows you to swap the defective original Weathered 10mm Pistol for a fully-functional duplicate of it. Doing so will effectively erase any weapon mods already applied to the weapon, so it is recommended to remove them first using the Weapon Mod Menu. (Find a link to the Weapon Mod Menu on the WMX New Vegas Nexus page.)When you are ready to proceed, select the 'Swap Weapon' button. Select 'Cancel' if you are not ready to proceed (this menu will appear again when you next equip the bugged Weathered 10mm Pistol), Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 https://s26.postimg.org/9sithfiix/here_is_1.jpg https://s26.postimg.org/v3gdlp0nd/heres_2.jpg 2 entries are required to be made to enable an override of that bug. working on it. Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 HE needs to do the DLC quests to Enable what he wants to take place. That is from what I understand of how the mod is built, it's tied into a staged event. no wonder... Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 heres 2 *.jpg shows where it takes place and how. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 22, 2016 Share Posted December 22, 2016 A quote directly written with the script in WMX base code: WMX detects that you have equipped the Weathered 10mm Pistol. This weapon has an unfortunate (seemingly hard-coded) bug that means that any weapon mods applied to it will not be visible on the weapon. This menu allows you to swap the defective original Weathered 10mm Pistol for a fully-functional duplicate of it. Doing so will effectively erase any weapon mods already applied to the weapon, so it is recommended to remove them first using the Weapon Mod Menu. (Find a link to the Weapon Mod Menu on the WMX New Vegas Nexus page.) When you are ready to proceed, select the 'Swap Weapon' button. Select 'Cancel' if you are not ready to proceed (this menu will appear again when you next equip the bugged Weathered 10mm Pistol), Thanks for the info. Added to the "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 (edited) I need to make the scripts for it to even take place, they are omitted.https://s26.postimg.org/5lxz23ix5/heres_3.jpg https://s26.postimg.org/5n7wvikqx/heres_4.jpg Edited December 22, 2016 by Purr4me Link to comment Share on other sites More sharing options...
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