plectrius Posted December 21, 2016 Share Posted December 21, 2016 Hello, I've changed the FOV on the ini files to 100 and it fits my liking, the only problem is that the pipboy is too small, I know this can be addressed via the console but I'm playing on survival and I want to do a 100% vanilla playthrough with no mod whatsoever meaning no enabling the console with a mod. Is it possible to change the pipboy size using ini edits? Link to comment Share on other sites More sharing options...
Moraelin Posted December 22, 2016 Share Posted December 22, 2016 I'm GUESSING it's not really possible without editing either the animation or the actual size of the thing on your hand. What you're seeing isn't just some overlay, but the game actually moves your left forearm in front of the camera. Exactly where in front of the camera is in the animation. Edit: or, I suppose, you could just use power armour, since there it's part of the HUD, which is an overlay. AFAIK you don't even actually need a helmet, you just need to be wearing the frame, at the minimum. Link to comment Share on other sites More sharing options...
plectrius Posted December 24, 2016 Author Share Posted December 24, 2016 I'm GUESSING it's not really possible without editing either the animation or the actual size of the thing on your hand. What you're seeing isn't just some overlay, but the game actually moves your left forearm in front of the camera. Exactly where in front of the camera is in the animation. Edit: or, I suppose, you could just use power armour, since there it's part of the HUD, which is an overlay. AFAIK you don't even actually need a helmet, you just need to be wearing the frame, at the minimum. That's what I feared, if I install a console enabler mod and I use the fov command it definitely solves the problem, I have no choice I guess. I thought maybe there were some ini settings that control the distance between the pip-boy and the screen sparing me the need to use a mod... Link to comment Share on other sites More sharing options...
Moraelin Posted December 24, 2016 Share Posted December 24, 2016 Well, I haven't looked for that kind of animation replacer, but it should be just a file swap without an .esp, so as far as your game is concerned, you're still eligible for achievements and whatnot. Link to comment Share on other sites More sharing options...
Slostenn Posted December 25, 2016 Share Posted December 25, 2016 Like Moraelin pointed out, you would need to modify the animation itself. There is no config value for viewmodel FOV in Fallout 4, which is unfortunate considering both Fallout 3 and New Vegas did in fact have config values for viewmodel FOV. Also note that if you change it ingame through the console, you need to use "refreshini" to restore the FOV you have set in your config, otherwise it will default you to 75. Editing the animation wouldn't be too hard - as far as I know, it would just require repositioning the camera closer on the vanilla animation - but it would still take at least a little experience with 3DS Max. Ideally, I'd like to see someone make a mod that enables the power armor HUD at all times. It would be a good (and significantly more simple) equivalent to the Readius mods for 3/NV, but I think people looked into it in the past and couldn't figure out a way to do it. It's one of those "maybe F4SE will allow it in the future" type of deals. Link to comment Share on other sites More sharing options...
Moraelin Posted December 25, 2016 Share Posted December 25, 2016 Personally I'd just go for a more in-between value. For me, 90 works well. Link to comment Share on other sites More sharing options...
AceGoober Posted December 27, 2016 Share Posted December 27, 2016 While in game, open PipBoy then right click. This will slightly enlarge the PipBoy. Link to comment Share on other sites More sharing options...
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