BarsikTheCaT Posted December 21, 2016 Share Posted December 21, 2016 I am trying to port a mod, which is apparently long abandoned by its dev (also for some reason it did not pass the moderation here on Nexus and you can only find it in steam workshop - Fairy Tail music replacer. I followed different guides on how to port a mod from original game to Special Edition - re-saved .esp and re-archived .bsa files, so now the game does not crash with these files in /data/ folder of the game. However, the mod does not seem to have any effect. I tried to backtrack the problem using Creation Kit, but it always dumps the contents of Skyrim.esm and and Update.esm into working environement, so I can't even tell what belongs to mod and what belongs to the game. Can anyone tell me what a music replacer mod can possibly do to override the the paths to files that are called on different conditions (i.e. night music is only being played when the time is between 0.00 AND 6.00)? Link to comment Share on other sites More sharing options...
Meihyr Posted December 21, 2016 Share Posted December 21, 2016 The reason behind it not passing moderation is because the creator is using material s/he does not own the rights to use. While credit has been given to the composer it still doesn't necessarily mean it's OK to use the files. Link to comment Share on other sites More sharing options...
Recommended Posts