Jump to content

Adding texture that was made in 3ds max 2012 (32bit)


waanzin

Recommended Posts

Hello everybody,

 

I'm an ubernoob in modding (i started learning about it a week ago). As a first mod i just wanted to create a new iron longsword. So i learned how to work with max 3ds 2012 to make a sword. I succeeded to get the mesh into the game but i don't know how to get the textures wich are made in 3ds max in the game. If anyone could help me with this then i would really appreciate that :D

 

Greetings,

Waanzin

 

PS: sorry about my english, dutch is my mother languish

Link to comment
Share on other sites

Is the texture file your using saved on your computer? like "Sword Texture.tga" or "Sword Texture.png"? Or something like that? If so, then you'll need a graphics program like Photoshop (costs you $) or Gimp (free) to edit the file and more importantly, save the file in the correct format which is a Direct X texture File ( .dds )
Link to comment
Share on other sites

Is the texture file your using saved on your computer? like "Sword Texture.tga" or "Sword Texture.png"? Or something like that? If so, then you'll need a graphics program like Photoshop (costs you $) or Gimp (free) to edit the file and more importantly, save the file in the correct format which is a Direct X texture File ( .dds )

 

No it is'nt :'(. I guess i will have to learn to work with photoshop or gimp then. I think max saves it all at once (textures and mesh together).

Thanks for the answers!

 

Greetings,

waanzin

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...