iconoclastts Posted December 22, 2016 Share Posted December 22, 2016 Hello everyone! I have been scouring the forums and google looking for some more information on this but haven't found a whole lot, so if there is a post for this already I apologize. I haven't found very much other than replacing sounds that are already existing in the base game's .ba2 files, which isn't what I'm interested in doing at the moment. What I'm trying to do is take a custom sound that I made and add it to a custom weapon in the CK, I've managed to get it done for the firing sound, but then that replicates for the suppressor firing sound on the weapon as well, I've tried playing around with the keywords but haven't really managed to figure it out yet. Any experienced modders able to help shed some light on this situation, or are there any good tutorials on this out there? I have yet to be able to find any really. Also if I have to use FO4edit that's fine too, just really want to figure out what needs to be done! Link to comment Share on other sites More sharing options...
Deleted15964729User Posted December 23, 2016 Share Posted December 23, 2016 See if this helps you any https://forums.nexusmods.com/index.php?/topic/4808350-how-do-you-add-a-custom-sound-to-the-game-without-over-writing-current-ones/ Link to comment Share on other sites More sharing options...
iconoclastts Posted December 23, 2016 Author Share Posted December 23, 2016 I looked at that before and it's certainly helpful. I guess really what I'm trying to find out is what would I need to do in CK to give an item two different firing sounds (suppressed vs unsuppressed) I'm still digging aroud on my own to see what I can find out Thanks for the link though, I appreciate the effort Link to comment Share on other sites More sharing options...
Deleted15964729User Posted December 23, 2016 Share Posted December 23, 2016 Ah sorry I didn't read properly. Some guesswork, I would imagine the muzzle OMOD decides that.These keywords are probably essential to it as well:00054a67 s_10_player00051747 s_20_silencedLooking at the combat rifle these seem to be what overrides the normal sound. 001483F8: #mod_CombatRifle_Muzzle_Suppressor "Suppressor" [OMOD] Record Header: Signature: OMOD Record Flags: FormID: "001483F8" EDID - Editor ID: mod_CombatRifle_Muzzle_Suppressor FULL - Name: Suppressor DESC - Description: Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. - Property: Value Type: FormID,Int Unused: "00 00 00" Function Type: false Unused: "00 00 00" Property: Keywords Unused: "00 00" Value 1: "00054A67" #s_20_Silenced [KYWD] Value 2: 1 Step: 0.000000 - Property: Value Type: FormID,Int Unused: "00 00 00" Function Type: false Unused: "00 00 00" Property: Keywords Unused: "00 00" Value 1: "0016304E" #dn_HasMuzzle_Suppressor [KYWD] Value 2: 1 Step: 0.000000 - Property: Value Type: FormID,Int Unused: "00 00 00" Function Type: false Unused: "00 00 00" Property: Keywords Unused: "00 00" Value 1: "001E05D6" #HasSilencer [KYWD] Value 2: 1 Step: 0.000000 - Property: Value Type: FormID,Int Unused: "00 00 00" Function Type: false Unused: "00 00 00" Property: OverrideProjectile Unused: "00 00" Value 1: "001F1C3E" #Projectile357CaliberSuppressor [PROJ] Value 2: 1 Step: 0.000000 MNAM - Target OMOD Keywords: - "Keyword #0": "001790F7" #ma_CombatRifle [KYWD] LNAM - Loose Mod: "00185BE0" #miscmod_mod_CombatRifle_Muzzle_Suppressor "Combat Rifle Suppressor" [MISC] Link to comment Share on other sites More sharing options...
iconoclastts Posted December 23, 2016 Author Share Posted December 23, 2016 I'll give that a try next and see what happens. Thanks for that!! Link to comment Share on other sites More sharing options...
iconoclastts Posted December 25, 2016 Author Share Posted December 25, 2016 Took some trial and error but I've got if figured out now, thanks again! Link to comment Share on other sites More sharing options...
Deleted15964729User Posted December 25, 2016 Share Posted December 25, 2016 Awesome! Care to share so next person searching for it has a smoother journey than you did? Link to comment Share on other sites More sharing options...
iconoclastts Posted December 26, 2016 Author Share Posted December 26, 2016 Yeah of course What you need to do first is go into the Sound Descriptor section under Audio in CK, that's where you create the sounds you want for your weapon Then you create keywords for them (ex for Deliverer the sound keyword is s_40_PistolCovert) so yours would be s_40_moddedgunname for the standard firing sound. After that you'll create what's called a keyword link using the sound keyword mapping section. Here you add the keyword you created plus you'll also add the s_10_player keyword for the sound keyword map for your gun. Example (PistolCovertPlayer is the Deliverer's keyword map for it's sound when the player fires it. There are also keywords for NPC PistolCovertNPC and for suppresor fire too PistolCovertSilencedPlayer) - for suppressed weapons you'd actually use the keyword s_20_moddedgunnamesuppressed or something similar. One good way to get an idea of the road map, load up a custom weapon in the ck, check out all of it's associated keywords, etc. this really helps to figure out what's going on there I hope this was clear but if anyone has any questions you can always PM me and I'll do my best to explain it better. Link to comment Share on other sites More sharing options...
QuadRioters Posted April 10, 2017 Share Posted April 10, 2017 Hi all, thank you for the tutorials.In additional, I may have more question to ask if you don't mind. - Can NPC and player has the same Firing sound? The actual sound not a file, I don't think it matter much right? - I am looking to change the reloading sound for my custom Tri-magazine Missile Launcher, however; I can't find the Sound Keyword for the reloading (mag in and mag out). I tried to use Use Info on the sound SNDR files, it does not link to anything. Only the s_40_gunname which seems to be just a firing sound. I am unsure if it follows the same rule as the firing sound. Thank you. Link to comment Share on other sites More sharing options...
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