Eqexiled Posted January 5, 2012 Share Posted January 5, 2012 is it just me or is the khajiit power kinda lame? what would you think about the khajiit power being fast running for an unknown amount of time, you would drop down on all fours like the werewolf animation, im not sure if that would work with the werewolf skeleton being bigger than the khajiit so it might make the animation look a little weird. any thoughts on this? Link to comment Share on other sites More sharing options...
Allephus Posted January 6, 2012 Share Posted January 6, 2012 While, I don't play Khajiits, Nighteye is pretty useful, now that I have it from Midas Spells. At least I like it. Link to comment Share on other sites More sharing options...
Xeronova Posted January 6, 2012 Share Posted January 6, 2012 Khajiit and Redguard powers are a little under-used on my characters, especially since in Oblivion my Khajiits were all unarmed & unarmored/light armored Monk-types. But since there's no "unarmed" fighting class of perks (outside of Fists of Steel), it seems a bit too.... Meh. A new "power" should be something like "Skooma overdose: Your Khajiit blood pumps faster when under the effects of Skooma, gaining an additional 20-40 points of Stamina and increased movement & weapon speed for 60 seconds." Link to comment Share on other sites More sharing options...
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