STSG Posted January 6, 2012 Share Posted January 6, 2012 Are there any tutorials or guides to help allocating weights when skinning armor? I don't mean about how to add weight but how to properly arrange it between bones to bring clipping to minimum. :ohdear: (Sorry if I'm not using the right english terms here).I'm trying to edit an armor a bit and for now I have been mostly following common sense and try&error methods but without satisfying results (it starts looking okay when crouching but it starts getting holes when running, it looks fine when running but it looks terrible when walking while crouched, etc... :wallbash: ). The original mesh isn't of much help as well since it has the same issues. Link to comment Share on other sites More sharing options...
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