aputamkon Posted January 6, 2012 Share Posted January 6, 2012 im trying to figure out which of the 2 scripts below are more effective? are they both the same as in resource useage? will one of them slow down my FPS? ; ==== Chameleon status; Display the chameleon percentage, hidden if 0 set tnoHSB.hud_val to sv_Construct "GetAV Chameleon" set tnoHSB.hud_max to sv_Construct "100" ; 100 is max for all resists set tnoHSB.hud_type to HUDbarEffectIcon ; Display the effect icon set tnoHSB.hud_spell_effect to sv_Construct "CHML" ; Effect code for Chameleon set tnoHSB.hud_textColor to sv_Construct "HudColorWhite" ; Use yellow grey for text set tnoHSB.hud_textDisplay to HUDtxtPercent ; Display as percent of max set tnoHSB.hud_y to 35 set tnoHSB.hud_x to 95 set tnoHSB.hud_size to 60 set tnoHSB.hud_updateInterval to 5 set tnoHSB.hud_alpha to 225 SetStage tnoHSB 10 ; or this=================================================================================================== ;Chameleon set tnoHSB.hud_color to sv_Construct "HudColorGrey" set tnoHSB.hud_val to sv_Construct "Player.getactorvalue chameleon" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_custom to sv_Construct "Misc\chameleon" set tnoHSB.hud_custom_h to 64 set tnoHSB.hud_custom_w to 64 set tnoHSB.hud_custom_color to HUDcolorSpecial set tnoHSB.hud_type to 1 set tnoHSB.hud_size to 40 set tnoHSB.hud_name to sv_Construct " " set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textPos_x to HUDtxtRight set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 10 set tnoHSB.hud_textAdjust_y to 4 setStage tnoHSB 10 Link to comment Share on other sites More sharing options...
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