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Were-Deathclaw


Apexace2050

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This may come off as odd(afaik few people are requesting brand spiffin' new content on SE) but I have an idea for a mod.

 

Basically, it would revolve around porting the mesh/skeleton/anims/textures of the Deathclaw from Fallout 4 into Skryim: Special Edition(and maybe even standard as well!). I have no idea if this would be nigh impossible or a cakewalk as my experience with the CK is very, very limited. I would presume the Script Extender would not really be required to accomplish this.

 

The idea revolves around being able to gain access to a power similar to Lycanthropy or Vampire Lords. Maybe it would require finding a secret shrine in the workers area of the Winterhold Docks(where the Argonian dock workers sleep) and after doing so the courier would contact you and deliver a note and a book. The note would tell you to meet up with an Argonian at Darkwater Pass. He will be an essential NPC than when spoken to can infect you with the power or cure you. The Book would be a config menu that would allow you to chose things like if there is a daily cooldown or not and optional things like being able to interact with bodies and chests, if NPCs are hostile when transformed and how long your form lasts(up to indefinetly).

 

There would be 2 different options of the mod, 1 that would be balanced in mind of vanilla Werewolves and Vampire Lords, one with things like Sacrosanct and Moonlight Tales and Ordinator.

 

 

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Why though? The games are even by the same company.

If you have to ask that, then you definitely need to read the TOS for Nexus and Bethesda.net.

Bethesda says no, and Nexus has a similar policy so as to not incur the wrath of Bethesda/Zenimax's army of lawyers.

Any mod made that goes against this and uses vanilla assets from other games (whether Beth games or otherwise) will be removed if it's uploaded/shared on Nexus, or Beth.net.

But just to be clear, there is nothing to stop you using vanilla assets and making a mod for your own personal use. But you cannot distribute/share them.

 

Last I heard, Bethesda does not allow assets to be ported between games, and I believe Nexus draws on this too.

Exactly, those are the rules.

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