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False "save corruption" during gameplay


Ramagast

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I just updated to a new patch, and steam listed it as a Dec 29,2017 update. Did my steam freak out, or was this actually a thing? Trying to find patch notes to see if it mentioned anything (nothing anywhere), though I did notice an earlier december patch indicated scripting updates and improvements... IIRC I hadn't gotten to play much after that point so I'm curious to see if others have had improvements with this since.

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I really think my problem lies in the forge. Opening the smithing list usually leads to the corruption, which is why I always save the game before forging something. But there were also times were the corruption suddenly happened without forging something and this happened twice if I remember correctly. I'm still playing with heavy load order but so far the corruption didn't happen as much as before, but I was in dragon's reach going through the whispering door quest when all of a sudden the bug happened just a moment ago.

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I really think my problem lies in the forge. Opening the smithing list usually leads to the corruption, which is why I always save the game before forging something. But there were also times were the corruption suddenly happened without forging something and this happened twice if I remember correctly. I'm still playing with heavy load order but so far the corruption didn't happen as much as before, but I was in dragon's reach going through the whispering door quest when all of a sudden the bug happened just a moment ago.

That's a similar cry that many others have used, our issues in the crafting system. Forge, tanning rack, that's how I can get it to appear significantly faster and with I'd say a 98%+ probability.

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I've noticed it is specifically linked to the processing of tasks in the crafting system. I have no problems if I am slowly crafting things (Crafting something, waiting 20 seconds, crafting something again, waiting... etc. ). However, since I normally play with mods that allow you to melt weapons and armours back down, I am used to rapidly clicking through that stack of 67 Steel swords I have kept for some reason... Doing this will always cause the bug.

It doesn't seem to happen with other types of "heavy" processing though. My whole game lagged from having a herd of cows pass by while fighting and going through the scenes at the Western Watchtower and it didn't trigger it at all.

 

So is there any special difference between the scripts or processing in Crafting verses the scripts or processing in other functions of the game (E.g. Quest Advancement, AI, etc.)?

 

Or in what basic scripts and commands they use, like adding an item to your inventory?

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I really think my problem lies in the forge. Opening the smithing list usually leads to the corruption, which is why I always save the game before forging something. But there were also times were the corruption suddenly happened without forging something and this happened twice if I remember correctly. I'm still playing with heavy load order but so far the corruption didn't happen as much as before, but I was in dragon's reach going through the whispering door quest when all of a sudden the bug happened just a moment ago.

That's a similar cry that many others have used, our issues in the crafting system. Forge, tanning rack, that's how I can get it to appear significantly faster and with I'd say a 98%+ probability.

 

Yes I suppose so. I've tried some mods like Honed Metal and Alternative Crafting System in which we can ask NPCs to craft anything for us the same way like we do ourselves and the bug still happened. So I think the problem may lies in the crafting system.

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I've noticed it is specifically linked to the processing of tasks in the crafting system. I have no problems if I am slowly crafting things (Crafting something, waiting 20 seconds, crafting something again, waiting... etc. ). However, since I normally play with mods that allow you to melt weapons and armours back down, I am used to rapidly clicking through that stack of 67 Steel swords I have kept for some reason... Doing this will always cause the bug.

It doesn't seem to happen with other types of "heavy" processing though. My whole game lagged from having a herd of cows pass by while fighting and going through the scenes at the Western Watchtower and it didn't trigger it at all.

 

So is there any special difference between the scripts or processing in Crafting verses the scripts or processing in other functions of the game (E.g. Quest Advancement, AI, etc.)?

 

Or in what basic scripts and commands they use, like adding an item to your inventory?

All I ever had to really do was just scroll through my lists, and not actually have to craft anything. So it would probably be linked to record management or maybe some kind of crafting related leak of some sort. I could get the bug to appear with simply killing and looting but it would take a significantly longer amount of time IIRC, but a surefire way to get the bug to happen was merely open up my forge and scroll through the items, just hold down the button and watch as the lists are cycled. I could duplicate the issue with a total of maybe 2 minutes, whereas looting everything would take hours.

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Hey guys, just want to post how I fixed 'the bug' (for me at least). Long post, fix is bottom paragraph.

 

Background: I have been playing a save for over a year now and 300+ hours, almost all of which the bug has been active. I have a HEAVILY MODDED GAME. I'm seriously talking 500 mods, with many large merged plugins I merged and made myself. The false save bug was so bad that it literally would activate almost instantly, meaning if I needed to interactive with any npc at all via dialogue I would have to save in front of them, exit game completely, reload and then interact and talk instantly before the bug blocked me from talking to them. All textbox menus would have the top text blank/missing. Every new cell I walked into would have a 50/50 chance of a large piece of ground world missing that npcs would fall through. Again, saving, exiting, and reloading would fix it enough to get by.

 

My load order was meticulously made but sloppy looking with all my blank unticked esps that I merged into my own plugin. Back on oldrim, I was taught to leave those blank, unticked esps (dummy esps?).

 

Fix:

My fix? I literally took out every single unticked esp out of my data folder and moved it to another folder on my desktop. I didn't take out the ones with a plus sign that are part of my bashed patch. Literally only every single completely unticked one.

 

Boom..problem solved. 30 hours and I only had it ONCE when I was clicking around a bunch of genesis spawn menus in-game via gensis book, and then never again.

 

I can't believe I didn't do this earlier. I am so f*#@ing happy

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