thatrabidhobo Posted October 25, 2017 Share Posted October 25, 2017 I ask about a script since I use MO2 and using CK would involve a lot of file management, etc to get it done. I planned on doing it after my current playthrough is done because I thought CK changing the form was doing more to the mod than changing one little field. Using SSEEdit is easy enough but a script would be even faster. Link to comment Share on other sites More sharing options...
Deleted133263User Posted October 25, 2017 Share Posted October 25, 2017 ehm no, I was just pointing out that using SSEEdit was an easy way to check if a mod had been put through the CK or not Converting old mods has a few more aspects to it https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/&page=1 Link to comment Share on other sites More sharing options...
Khumak Posted October 25, 2017 Share Posted October 25, 2017 Personally, I've never gotten the SE version of the CK to work. It just crashes. So I've been playing with a large number of mods in my load order that use form 43 without any issue. Maybe eventually it'll be a problem but it hasn't been in over 1000 hours played so far. The main issues I've run into that do cause problems are mods with deleted navmeshes, mods with broken meshes, and sound conflicts. Link to comment Share on other sites More sharing options...
thatrabidhobo Posted October 25, 2017 Share Posted October 25, 2017 Thanks alt3rn1ty, that explains everything nicely. I didnât mean to derail the discussion, itâs just crazy how much is involved in trying to understand one d@&n game. Itâs a lot to learn being new to the scene. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted October 26, 2017 Share Posted October 26, 2017 Thanks alt3rn1ty, that explains everything nicely. I didnât mean to derail the discussion, itâs just crazy how much is involved in trying to understand one d@&n game. Itâs a lot to learn being new to the scene.Eh, not much going on as far as fixes for this goes regardless, lol I just check in from time to time to see if there's progress, even though I haven't really had time to play within the last few weeks. I'm sure the mods have exploded since SKSE64, and I haven't even gotten to see whats new out there yet :( Link to comment Share on other sites More sharing options...
waylander47 Posted October 27, 2017 Share Posted October 27, 2017 WOOOHOOOO! I have fixed my game!!!! Not sure if this helps you guys. I had the bug bad. real bad. about every 15 mins. I got so fustrated that I nuked my game and started over. I just ran 3 hours with hard core crafting and everything TRYING to get the bug....never did. Ran sooo smooth. I'm currently running 235 esps, with over 500 mods (using merges). WHAT I DID DIFFERENT: I kept a miticulous list of my old load order and my current. So I could track changes. -First off I converted every single esp I had to make sure it was form 44. The is only 3 that aren't. When I converted them I made sure to check for errors, and that I ESMified all the masters.I did this for all my mods, pre merge. -no subtitles -updated all my mods MODS I GOT RID OF:Vivid weathers (Changed to Dolimite)Lanterns of Skyrim (Changed to Claralux)WarzonesGenesiswatchtowers rebornPath of sorcery (just went with straight ordinator)the eldar scroll tomesEFF (went without a follower framework, becaume I'm using all custom followers anyways, and I just increased my max followers)Royal ArmoryExtended weaponsWeapons of the third eraDyndolodAudio overhual 2Sounds of SkyrimSkyrim flora Overhual/Simply bigger trees/Realistic Aspens (went with forest of Debella)Monster Mod (went with SIC now that it is out)visible favorite gearnotice boardLegendary Skyrim CrossbowsConvenient Horses (went with simple horse, and better horses)wearable lanterns (went with quick light) Otherwise my load order is the same. In fact I added other mods. Other things of note:-my total plugin list (counting disabled esps) is 269. myth busted-I'm using SKSE64 and SKYUI -myth busted-a few of my mods that i use have since been updated since my last game, so I can't rule that out.I might try and add thos audio mods back in, I didn't think it was them, but I'm waiting on Audioovhual to be updated, which the mod author promisies soon. Link to comment Share on other sites More sharing options...
waylander47 Posted October 27, 2017 Share Posted October 27, 2017 If I had to pin it down, I'm thinking the follower frameworks or the audio mods. Both are way outdated, and everyone has them. So we shall see. I'm going to add AFT and do a run later. Then I will let you know. But now that I have an awesome (dare I say stable) game....I can slowly add one mod at a time and test. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted October 28, 2017 Share Posted October 28, 2017 (edited) Randomly reading through USSEP forum for some reason or another, stumbled across some comments about how loose files are terrible. I always install loose file options instead of BSA. Wondering if there may be some sort of correlation here. Also, waylander, we share about 3-4 mods, and I'm also going to remove the ones we had in common for our installs. I'm currently removing any and all form 43 mods regardless of what they are, though I did this before, I'm hoping this time around it may be different with a couple of other small tweaks. I'll likely convert veydosebrom's ESP though because I really enjoy that mod too much to completely remove it. So much more than verdant, but for now I'll do without considering I have little time to play anyways. Removed sounds of skyrim, LoS, watchtowers, royal armory and notice board (there will be so few mobs to kill now... :sad: ) and removed rogue-like encounters because I had a patch somewhere that tweaked up a little with something and it kept throwing errors about a master or something. I'll be trying a brand new, fresh run with this... Down to 208 plugins... 0 form 43 files. *edit* OH and I've already tried swapping EFF for AFT, made no difference. Edited October 28, 2017 by Gothpunk4Christ Link to comment Share on other sites More sharing options...
waylander47 Posted October 28, 2017 Share Posted October 28, 2017 I use a converted veydosebrom. So it is good. I'm not using aft or eff currently. Link to comment Share on other sites More sharing options...
freestonew Posted October 28, 2017 Share Posted October 28, 2017 that is an eye opener for me, just the last several posts! waylander removing all sound mods and I see later that notice board might be suspect. I am, *was*, planning to use immersive sounds along with sounds of skyrim. and I will have to check to see if verdosen [sp] grass mod is form 43. and weather mods! I too was going to use Vivid weather. duh! dolomite? then there is nat. why is vivid so problematic? yes, I can see why these mods might be trouble. there is a constant change in weather and sounds. I can imagine that change scripts might "stumble" over each other and trip up, corrupting the save. I recall recently that I opened my file explorer on bootup "too early", once and the explorer went weird. not all of the program had loaded before I used it.I had to reboot. now I am going to try to find waylanders mod list. maybe I can use some of his mods. freestone Link to comment Share on other sites More sharing options...
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