ScarecroOw Posted December 1, 2017 Share Posted December 1, 2017 after playing with diferent mods configurations and such, i can almost confirm that the problem triggers in the crafting menu, most the time, in the forge, not in the tanning rack, or other crafting menus from campfire or ineed, so im starting to get suspicious about immersive armors and warmonger armory Link to comment Share on other sites More sharing options...
aleksi134 Posted December 2, 2017 Share Posted December 2, 2017 I had the save corruption happen again but i reverted back to a save before and continued forwards while avoiding the area that caused the problem, havent had it since in this save, can craft as much as i care and no NPC dialogue issues. Not that im still not paranoid every 10 mins about it happening...since thats a habit now. Link to comment Share on other sites More sharing options...
Deleted2815227User Posted December 2, 2017 Share Posted December 2, 2017 (edited) I just had something interesting happen just before the bug showed up: suddenly every companion I spoke to had only one dialog option: "Why don't we make love?" Edited December 4, 2017 by Guest Link to comment Share on other sites More sharing options...
dsebutchr Posted December 3, 2017 Share Posted December 3, 2017 has anyone been able to get a stable game by removing groups? I've seen folks remove a lot of mods but they come back and still have the corruption bug.Has anyone removed a group of mods and stabilized their game? Link to comment Share on other sites More sharing options...
dsebutchr Posted December 4, 2017 Share Posted December 4, 2017 I removed Frost, iNeed, Wet and Cold and extended my game by about 2 hours. Then corruption again.Removing these did make the corruption take longer. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted December 5, 2017 Share Posted December 5, 2017 I had tried running several different types of groups by themselves, without issue. I had 3 different types, NPC additions (Warzones, Immersive Wenches, population increasers, etc), Armor/weapons additions - crafting overhauls, etc, and I want to say scripting heavy overhaul type mods like convenient horses, wildcat, stuff like that. Run one at a time, and even 2 at a time I never had an issue. Link to comment Share on other sites More sharing options...
dsebutchr Posted December 6, 2017 Share Posted December 6, 2017 Gothpunk4Christ I'm in the same boat. If I limit my mods to few in number and a specific type I have a stable game. If I mix em up and push the limit I am getting this every time. Link to comment Share on other sites More sharing options...
dsebutchr Posted December 7, 2017 Share Posted December 7, 2017 I removed Frostfall, iNeed, Wet and Cold and Campfire...my game is now stable. Not saying it's these 4 for everyone...but it was for me. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted December 9, 2017 Share Posted December 9, 2017 I removed Frostfall, iNeed, Wet and Cold and Campfire...my game is now stable. Not saying it's these 4 for everyone...but it was for me.Yeah, cause I don't even run those to begin with... I played around with them some time ago, but they never stayed in a normal run. Link to comment Share on other sites More sharing options...
Moksha8088 Posted December 9, 2017 Share Posted December 9, 2017 If I was playing Interesting NPCs on Skyrim SE right now, I would get the SE versions by either Triptherift or Kris Takahashi from the 3DNPC.com site. Triptherift's version can be found going to her site which is listed under her mod The Kids are Alright. Link to comment Share on other sites More sharing options...
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